//Q[
//V[eBO

LoadingMSG ,LoadingBG;


INI seen;

FPS_EF ini_DataLoad;//Iɓǂݍݏ
FPS_EF LoadX,2,DF40AP04_RS_tama.x;//2 J[h

FPS_EF LoadX,16,DF40AP04_RS_gomu.x;//16 
FPS_EF LoadX,17,DF40AP04_RS_seisi.x;//17 ^C
FPS_EF LoadX,18,DF40AP04_RS_gomu2.x;//18 n

FPS_EF LoadX,62,DF40AP04_RS_ransi.x;//
FPS_EF LoadX,63,DF40AP04_RS_ransi2.x;//

FPS_EF LoadX,0,Liful_2_050615.x;


//------------------------------------------------------------------------------
//}bv
Set_MapColor RGB,0,0,0;
Load_MapFile DF40ap04\map_DF40_ap04_map_BASE2_1.x;
CloneReF_MapFile ;

Load_MapFile_2 DF40ap04\map_DF40_ap04_map_BASE2_2.x;
CloneReF_MapFile 2;

//Load_MapFile_4 DF40ap04\map_DF40_ap04_map_BASE2_4.x;
//CloneReF_MapFile 4;
Load_MapEFFile DF40ap04\map_DF40_ap04_map_BASE2_4.x,0;

Load_PickFile DF40ap04\map_DF40_ap04_map_BASE2_pick.x;


Set_Map_AlphaCheck true;
Set_Map_AlphaCheck_M true,true,false,false;//090629 ʂɱ̧ý


Loop_4_Work ;//\Ȃ

IconDELL ;




//------------------------------------------------------------------------------
FPS ini;
FPS Set_CharMAX,2;

CALL DF37_char_set.txt,SET_LayerALL_CS;



//------------------------------------------------------------------------------
//퓬̍ăZbg͂̈ʒu܂Ŗ߂
* Cj[;


Music STOP;
//Music LOAD,motome_gm.mid;//邢RPG̎n܂̃}bvƂɗǂ
Music LOAD,hayate_gm.mid;//aBogB
Music PLAY,true;
SetViewLimit ALL;


//------------------------------------------------------------------------------
//lqCf̏

FPS Set_CharID,0;

FPS Set_Char_ini,0;
FPS Set_CharST,0,500,2500,30,900,10,0.04;

FPS Set_CharPT,0,999,DF40app03s,;
FPS Set_CharCOM_Deff,0,s;

FPS Set_CharST2,0,230,0,50;//ID Ҳݒe  ޒe
FPS Set_CharCOM-L,0,}VK;
FPS Set_CharCOM-R,0,Ol[h;
FPS Set_CharSer_CLS;//Zt


FPS Set_CharModelID,,0;
FPS Set_CharModelID,,1;
FPS Set_CharModelID,,2;
FPS Set_CharModelID,,3;
FPS Set_CharModelID,,4;
FPS Set_CharModelID,,5;
FPS Set_CharModelID,,8;
FPS Set_CharModelID,,9;
FPS Set_CharModelID,,10;
FPS Set_CharModelID,,11;
FPS Set_CharModelID,,12;
FPS Set_CharMotionID,,0;
FPS Set_CharID,END;

FPS Set_CharPoint,0,  2.1, 0.5, 0.5,  0.0010,0.0156,0.9998;


//------------------------------------------------------------------------------
//jAGL̐ݒ
XFile4_ID 6,true;
XFile4_MotionID 6,6;//KIDƎQӰID
//XFile4_Bone_EditPoseLimit DF40_GM4_boneCNV.txt;//DF37̒jfDF40ɺް

FPS Set_CharID,1;

FPS Set_Char_ini,1;
FPS Set_CharST,1,500,1000,0,1000,0,0.02;//1Ԃ̃L̐ݒ
FPS Set_CharST2,1,0,1;//eE1

FPS Set_CharPT,1,999,DF40app04,;
FPS Set_CharCOM_Deff,0,DF40app04_Com_;

FPS Set_CharSer_CLS;//Zt

FPS Set_CharModelID,,6;
FPS Set_CharMotionID,,6;
FPS Set_CharID,END;

FPS Set_CharPoint,1,  0.1,0.5,0.3,  0.0125,0.0110,-1.000;


//------------------------------------------------------------------------------
//* Cj[;
Set_View -4.195,0.802,0.239,0.9995,0.0100,-0.0279,-0.010,0.999,0.000,1.022;
Motion_Load DF40ap01_action01_motion01.txt,true,,;//DF40WI




//------------------------------------------------------------------------------
* Q[;
* 퓬Jn;

FPS ini,EOF;//Îݏ
FPS EOF_Type,S,0;
Loop_DF40ap04 ;




//------------------------------------------------------------------------------
//I
* RET;
Music STOP;
Save_BMP ,LoadingBG,512,512;//OỈʂۑ



FPS_EF DataLoad;//FALSE ̍ēǍwBbitϲނꍇ
//FPS_EF ini_DataLoad;//Iɓǂݍݏ

RETURN ;



