b胴体 -1;//0
b腰j1 0;
b腰j2 b腰j1;
b腰 b腰j2;
b首 0;//2
b頭 b首;//3
b頭2 b頭;
//b頭2 b頭,,SP,3,,0.1,0.2,0.5;//min,max,pow
//b頭2 b頭,,SP,3,,0.3,0.4,0.5;
//b頭2 b頭,,SP,1;

b頭3 b頭2;
bモモ b腰,LR;
bモモ2 bモモ,LR;
b足 bモモ2,LR;
b足首 b足,LR;
b爪先 b足首,LR;
b鎖骨 b胴体,LR;
b上腕 b鎖骨,LR;
b上腕2 b上腕,LR;
b下腕 b上腕2,LR;
b下腕2 b下腕,LR;
b手首 b下腕2,LR;
b胸0 b胴体,LR;

//1移動速度 2基準点対位置減衰 3重心移動速度減衰 4重力影響 5可動限界
//b胸1 b胸0,LR,TYPE,4,0.06,0.98,0.999,0.001,0.20;
b胸1 b胸0,LR,TYPE,4,0.03,0.98,0.999,0.004,0.40;
+ GravityR_0,0.75;
+ LayerRef,Dir,REF;//REF 過去に同名のボーンがある場合は、値を参照する
+ LayerRef,order,LAST;//参照処理が最後に行なわれる

//ブラによる補正。//1揺れ抑制4重力緩和5寄せ効果
//+ LayerSP_Correction,1.5,0.90,0.90,0.0,0.0020;
//+ LayerSP_Correction,1.5,0.90,0.90,0.0,0.0000;
//+ LayerSP_Correction,30.0,0.90,0.90,0.0,0.0020;
+ LayerSP_Correction,1.5,0.90,0.90,0.0,0.0020;

//b胸2 b胸1,LR,TYPE,4,0.04,0.94,0.999,0.001,0.20;
b胸2 b胸1,LR,TYPE,4,0.03,0.94,0.999,0.001,0.40;
+ GravityR_0,1.0;
+ LayerRef,Dir,REF;//REF 過去に同名のボーンがある場合は、値を参照する
+ LayerRef,order,LAST;//参照処理が最後に行なわれる


//b胸3 b胸2,LR,TYPE,4,0.04,0.92,0.900,0.001,0.30;
b胸3 b胸2,LR,TYPE,4,0.03,0.92,0.900,0.000,0.40;
+ GravityR_0,1.0;
+ LayerRef,Dir,REF;//REF 過去に同名のボーンがある場合は、値を参照する
+ LayerRef,order,LAST;//参照処理が最後に行なわれる


b腹ボ b腰;
b局部 b腰,LR;
bﾓｻﾞｲｸ b腰;