//ぶつかって視姦シーン
//DF37_seen_a1_002.txt
//　もっと近くで見る　危険を承知で接近する
//　次のチャンスを待つ
//未製作！
LoadingMSG DF37_tikan_load05.png;
INI seen;

CALL DF37_map_set.txt,DF37-駅改札付近r;

Music STOP;
Music LOAD,loose.mid;
Music PLAY,true;
SetViewLimit ALL;


Loop_4_Work ;//表示しない内部処理

IconDELL ;

//▼ｾﾚｸﾀﾌﾞﾙﾛｰﾄﾞ
CALL DF37_char_set.txt,SET_BODY-CS;//SET_CPFT-02_1-BODY3b;
//CALL DF37_char_set.txt,SET_CPFT-02_1-BODY2;
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01;
CALL DF37_char_set.txt,SET_MEGA-CS;//●2:メガネ
CALL DF37_char_set.txt,SET_HAIR-CS;//●5:髪の毛
CALL DF37_char_set.txt,SET_CPFT-M3_2スーツ;
//CALL DF37_char_set.txt,SET_CPFT-M3_2スーツ露出;
CALL DF37_char_set.txt,SET_CPFT-01_1cHUKU2制服;
CALL DF37_char_set.txt,SET_SHORTS-CS;//●3:下着・水着
CALL DF37_char_set.txt,SET_CPFT-M4_1-ABザコリーマン;

XFile4_ID 0,true;
IconADD ;

Menu_INI ;//メニューの設定をクリアする
Menu_SetType 0,110,20,12;


//------------------------------------------------------------------------------


//------------------------------------------------------------------------------
* 衝突事件;
SetPar_ADDcs a1_002;//シナリオのフラグを追加する
DataSave3 G_save0.txt;

Motion_Load DF37_seen2_改札_D遅刻04走る基本.txt;
Motion_KeyType 2;
Set_View -5.646,0.679,2.392,-0.8809,0.1345,0.4537,0.068,0.984,-0.159,0.423;
MSG3_Print よかった　ギリギリ間に合いそう;
	Voice CLS;
	Voice LOAD,DF37_a1_002_s01.wav;
	Voice PLAY;//単体の台詞
Loop_4_ft 0,240,1.0;
MSG_Cls ;



* 体当たり;
Motion_Load DF37_seen2_改札_D遅刻05体当たり.txt;

//Set_View -5.644,1.283,-5.416,0.8778,-0.0853,0.4712,0.079,0.996,0.032,0.162;
Set_View -5.644,1.283,-5.416,0.8778,-0.0853,0.4712,0.079,0.996,0.032,0.361;
Mov_View MoveMode,MAN,0.004,1.00,0.90,0.0002,2.0;//カメラマン撮影風カメラ
XFile4_ID 6,true;
//Set_ViewType 1,!GM1!b頭;
Set_ViewType 1,!GM1!b首;
XFile4_ID 0,true;
Motion_Loop false;
MSG3_Print ウオォォォォォォ！！;
Loop_4_ft 0,1,0.02;

Mov_View -5.644,1.283,-5.416,0.8778,-0.0853,0.4712,0.079,0.996,0.032,0.162;
Mov_View MoveTime,110;//視点移動時間指定

Loop_4_ft 1,60,0.8;
MSG_Cls ;
MSG3_Print きゃっ！！;
	Voice CLS;
	Voice LOAD,DF37_a1_002_s02.wav;
	Voice PLAY;//単体の台詞
Loop_4_ft -,50,0.8;
MSG_Cls ;




CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-いやー3;

Motion_Load DF37_seen2_改札_D遅刻06吹き飛ぶ.txt;
//Motion_KeyType 2;
Set_View 1.591,0.651,-4.785,0.6208,-0.3484,0.7022,0.198,0.936,0.288,0.823;
MSG3_Print きゃっ！！;
Loop_4_ft 0,105,1.0;
MSG_Cls ;

Set_View 1.177,1.028,-4.175,0.8189,-0.5505,0.1620,0.485,0.815,0.314,0.823;
Motion_SetTime 0;
MSG3_Print きゃっ！！;
Loop_4_ft 0,105,1.0;
MSG_Cls ;




//------------------------------------------------------------------------------
* 倒れた女の子を視姦;
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-困1;

Motion_Load DF37_seen2_改札_D遅刻07床倒れる.txt;
Motion_KeyType 2;
Set_View 1.628,0.457,-3.630,0.6664,-0.4036,-0.6268,0.239,0.912,-0.333,0.523;
Mov_View 2.062,0.648,-3.545,0.6664,-0.4036,-0.6268,0.239,0.912,-0.333,0.523;
//MSG3_Print いたた・・・;
Loop_4_ft 0,180,1.0;
//MSG_Cls ;


//MSG_Cls ;
//MSG_Print 床倒れる;
//Loop_MSG true;

Music STOP;
Music LOAD,iranai_gm.mid;
Music PLAY,true;




//MSG4_Print 視姦のチャンス！,320,240,,999,32,1.5;
//Loop_4_ft 0,120,1.0;
//MSG4_Print ;

Load_FG_SiriteFile DF37_sikan.png;
Set_FG_SiritePar 1,300,30,1,20,0;//エフェクト指定
Loop_4_ft 0,360,1.0;

CALL DF37_map_set.txt,DF37-駅改札付近r_群集なし;
XFile4_ID 6,false;//男と
XFile4_ID 7,false;//ザコリーマン非表示に
XFile4_ID 0,true;





Menu_INI ;//メニューの設定をクリアする
Menu_SetType 0,110,20,12;
4HS_Menu_SetType 3,100,20,12;

//DF37PAR_SET 0,0,0;//値を指定(快感,不快,警戒)
//DF37PAR_ADD 0,0,0;//加算分
//DF37PAR_PP2 0,0,0;//時間に応じて増える値
//DF37PAR_PGP 0,0,0;//動きに応じて増える
DF37PAR_PP2 0,0.05,0;//時間に応じて増える値

4HS_EOF_CLS ;
//4HS_EOF_ADD MENU,0,転倒視姦STEP-NEXT;
4HS_EOF_ADD PlayTime,600,転倒視姦STEP-2;//一度のみ

CALL DF37_set.txt,選択肢_通常;
//IconADD ;//071017 TEST
Menu_CLS Menu;
//Menu_Titol 女の子が倒れてる;
Menu_Titol 視姦モード;
4HS_MenuADD2 助ける,,0,b手首[R],転倒視姦STEP-NEXT;
//Menu_ADD 助ける;
//Menu_ADD やめる;
//Menu_ADD もっとよく見る;

Set_SitenType true;

//CALL DF37_char_set.txt,表情-困1;

Motion_Load DF37_seen2_改札_D遅刻07床倒れる1.txt,false,,40;
Motion_KeyType 2;
MSG3_Print あの・・・？;
	Voice CLS;
	Voice LOAD,DF37_a1_002_v01.wav;
	Voice PLAY;//単体の台詞

Loop_4_Hscene ;

//MSG_Cls ;
//MSG_Print 床倒れる１;
//Loop_MSG true;



* 転倒視姦STEP-2;
4HS_EOF_ADD PlayTime,1200,転倒視姦STEP-3;//一度のみ

CALL DF37_char_set.txt,表情-困2;

Motion_Load DF37_seen2_改札_D遅刻07床倒れる2.txt,false,,40;
Motion_KeyType 2;
MSG3_Print やだ・・・;
	Voice CLS;
	Voice LOAD,DF37_a1_002_v02.wav;
	Voice PLAY;//単体の台詞

Loop_4_Hscene ;

//MSG_Cls ;
//MSG_Print 床倒れる２;
//Loop_MSG true;



* 転倒視姦STEP-3;
//4HS_EOF_ADD PlayTime,1800,転倒視姦STEP-BADEND;//一度のみ
4HS_EOF_ADD Gauge_hukai,100,転倒視姦STEP-BADEND;

CALL DF37_char_set.txt,表情-困3;

Motion_Load DF37_seen2_改札_D遅刻07床倒れる3.txt,false,,40;
Motion_KeyType 2;
MSG3_Print いや・・・見ないで・・・;
	Voice CLS;
	Voice LOAD,DF37_a1_002_v03.wav;
	Voice PLAY;//単体の台詞
//MSG_Cls ;
//MSG_Print 床倒れる３;
//Loop_MSG true;

Loop_4_Hscene ;



* 転倒視姦STEP-BADEND;
MSG3_Print ・・・・・・・・・;
Loop_4_ft 0,180,1.0;
MSG_Cls ;

EF FeedColor,b;
EF Feed,IN;
Loop_4_ft -,60,0.5;
EF Feed,OFF;

CALL DF37_map_set.txt,DF37-駅改札付近r;
XFile4_ID 6,true;//男と
XFile4_ID 7,true;//ザコリーマン表示状態に
XFile4_ID 0,true;

Motion_Load DF37_seen2_改札_D遅刻08伏せる.txt;
Motion_KeyType 2;
Set_View 1.687,0.967,-3.904,-0.7154,-0.1388,-0.6846,-0.105,0.990,-0.091,0.823;
Move_View 1.735,0.512,-3.862,-0.7154,-0.1388,-0.6846,-0.105,0.990,-0.091,0.823;
//MSG_Cls ;
//MSG_Print 伏せる;
//Loop_MSG true;
MSG3_Print もうたまらん！！もっと近くで・・・;
Loop_4_ft 0,160,0.8;
MSG_Cls ;

Motion_Load DF37_seen2_改札_D遅刻09立ち上がる.txt;
Motion_KeyType 2;
Set_View 4.160,0.498,-5.227,-0.7843,0.1004,0.6121,0.188,0.978,0.080,0.522;
Motion_SetSpeed 0.8;
//Motion_Loop true;
MSG3_Print 誰か助けてください！！;
	Voice CLS;
	Voice LOAD,DF37_a1_002_s03.wav;
	Voice PLAY;//単体の台詞
Loop_4_ft 0,140,0.8;
MSG_Cls ;
//MSG_Cls ;
//MSG_Print 立ち上がる;
//Loop_MSG true;





Motion_Load DF37_seen2_改札_D遅刻10拘束.txt;
Motion_KeyType 2;
Set_View 1.717,0.865,-4.440,-0.9182,-0.0324,-0.3946,0.080,0.960,-0.265,0.623;
MSG3_Print 一般人Ａ「捕まえたぞヘンタイ！！」;
Loop_4_ft 0,100,1.0;
MSG3_Print まっ、まて！離せ！！;
Loop_4_ft -,120,1.0;
MSG3_Print 一般人Ｂ「大人しくしろヘンタイ！！」;
Loop_4_ft -,100,1.0;
MSG3_Print コレは何かの誤解だ・・・陰謀だ！！;
Loop_4_ft -,240,1.0;
MSG_Cls ;

Motion_Load DF37_seen2_改札_D遅刻11連行.txt;
Motion_KeyType 2;
Set_View 1.453,0.879,-4.725,-0.9984,-0.0026,-0.0560,-0.004,0.999,0.029,0.623;
Move_View 4.262,1.431,-4.614,-0.9761,-0.2112,-0.0510,-0.212,0.977,0.018,0.623;
MSG3_Print いやだー！！;
Loop_4_ft 0,60,0.5;
MSG_Cls ;

//EF FeedColor,b;
//EF Feed,IN;
//Loop_4_ft -,60,0.5;
//EF Feed,OFF;
CALL DF37_set.txt,暗くなる;
CALL DF37_BADEND.txt;
RETURN ;





* 転倒視姦STEP-NEXT;

MSG3_Print もう暫く見て居たかったが;
Loop_4_ft 0,180,1.0;
MSG_Cls ;

MSG3_Print これ以上は怪しまれるな;
Loop_4_ft 0,180,1.0;
MSG_Cls ;


Motion_Load DF37_seen2_改札_D遅刻07b助ける.txt,false,,40;
Loop_4_ft 0,120,1.0;


CALL DF37_map_set.txt,DF37-駅改札付近r;
XFile4_ID 6,true;//男と
XFile4_ID 7,true;//ザコリーマン表示状態に
XFile4_ID 0,true;


CALL DF37_set.txt,暗くなる;
Load_SFile DF37_seen_a2_001.txt;




* 戻る;
RETURN ;





//■使わないコード

//体当たりのボツコード
Set_View -4.880,1.148,-4.452,0.6861,-0.2736,0.6740,0.220,0.961,0.166,0.921;
Mov_View -1.845,0.838,-4.649,0.6118,-0.1822,0.7696,0.096,0.983,0.155,0.721;
Mov_View MoveTime,110;//視点移動時間指定
MSG3_Print ウオォォォォォォ！！;
Loop_4_ft 0,60,0.8;
MSG_Cls ;


Set_View -1.460,0.892,-4.463,0.6663,-0.2573,0.6997,0.168,0.966,0.194,0.823;
XFile4_ID 6,true;
Set_ViewType 1,!GM1!b首;
XFile4_ID 0,true;
Motion_Loop false;
MSG3_Print ウオォォォォォォ！！;
Loop_4_ft 0,60,0.8;
MSG_Cls ;
MSG3_Print きゃっ！！;
Loop_4_ft -,50,0.8;
MSG_Cls ;

Set_View -4.817,1.223,-4.098,0.7057,-0.3042,0.6397,0.254,0.951,0.171,0.921;
Motion_SetSpeed 1.0;
Motion_SetTime 0;
Motion_Loop true;
MSG_Cls ;
MSG_Print 体当たりだ;
Loop_MSG true;

GOTO 体当たり;
