//test 1,23,4;  test22 def,123456.789;	test3 a,b,c,d;//a,bc	, def ;test;

* top;
INI seen;
Music STOP;
//Music LOAD,demo.mid;
Music LOAD,tsbm.mid;
Music PLAY,true;

//Load_BG_SiriteFile DF37_STORY_BG01.png;

Load_BG_SiriteFile DF37_STORY_BG01_1.png;
//EF FeedColor,b;
//EF Feed,OUT;
//Loop_4_ft -,60,1.0;
//EF Feed,OFF;

Load_FG_SiriteFile DF37_STORY_BG01_2.png;
Set_FG_SiritePar 1,80,40,1,1,0;//エフェクト指定
//1:Type,処理タイプ
//2:TotalTime,表示時間
//3:InOutTime,入りと出の時間(合計で２倍)
//4:ListNo,分割数
//5:OffsetTime,分割時の遅延時間
//6:Move,移動量
Loop_4_ft 0,40,1.0;

Load_BG_SiriteFile DF37_STORY_BG01_2.png;

Load_FG_SiriteFile DF37_STORY_BG01_3.png;
Set_FG_SiritePar 2,40,20,1,1,200;//エフェクト指定
//1:Type,処理タイプ
//2:TotalTime,表示時間
//3:InOutTime,入りと出の時間(合計で２倍)
//4:ListNo,分割数
//5:OffsetTime,分割時の遅延時間
//6:Move,移動量
Loop_4_ft 0,20,1.0;
//Set_FG_SiritePar 0;//エフェクトＯＦＦに
MapBool ,,,false;//前面スプライトカット

Load_BG_SiriteFile DF37_STORY_BG01.png;


MenuGB_MenuSetID -1;
IconDELL ;
IconADDcs menu_icon_STORY_4.png,戻る　　,, 40,100;
IconADDcs menu_icon_STORY_1.png,NewGame ,,160,100;
IconADDcs menu_icon_STORY_1.png,a1-001　,,160,140,a1_001;
IconADDcs menu_icon_STORY_1.png,a1-002　,,140,180,a1_002;
IconADDcs menu_icon_STORY_1.png,a1-003　,,180,180,a1_003;
IconADDcs menu_icon_STORY_1.png,a2-001　,,160,220,a2_001;
IconADDcs menu_icon_STORY_1.png,b1-001　,,200,260,b1_001;
IconADDcs menu_icon_STORY_1.png,b1-002　,,280,260,b1_002;
IconADDcs menu_icon_STORY_1.png,b1-003　,,360,260,b1_003;
IconADDcs menu_icon_STORY_1.png,b1-004　,,440,260,b1_004;
IconADDcs menu_icon_STORY_1.png,b2-001　,,280,120,b2_001;
IconADDcs menu_icon_STORY_1.png,b2-002　,,320,120,b2_002;
IconADDcs menu_icon_STORY_1.png,c1-001　,,340,320,c1_001;
IconADDcs menu_icon_STORY_1.png,c1-002　,,400,320,c1_002;
IconADDcs menu_icon_STORY_1.png,c2-001　,,460,320,c2_001;
IconADDcs menu_icon_STORY_1.png,c3-001　,,520,320,c3_001;
IconADDcs menu_icon_STORY_1.png,c3-002　,,560,320,c3_002;
IconADDcs menu_icon_STORY_1.png,c3-003　,,600,320,c3_003;
IconADDcs menu_icon_STORY_1.png,d1-001　,,420,200,d1_001;
IconADDcs menu_icon_STORY_1.png,d1-002　,,460,200,d1_002;
IconADDcs menu_icon_STORY_1.png,d1-003　,,500,200,d1_003;
IconADDcs menu_icon_STORY_1.png,d1-004　,,540,200,d1_004;
IconADDcs menu_icon_STORY_1.png,e1-001　,,360,160,e1_001;
IconADDcs menu_icon_STORY_1.png,e1-002　,,400,160,e1_002;
IconADDcs menu_icon_STORY_1.png,f1-001　,,280,320,f1_001;
IconADDcs menu_icon_STORY_1.png,f2-001　,,240,380,f2_001;
IconADDcs menu_icon_STORY_1.png,g1-001　,,060,380,g1_001;
IconADDcs menu_icon_STORY_1.png,g1-002　,,020,380,g1_002;
IconADDcs menu_icon_STORY_1.png,h1-001　,,580,120,h1_001;
IconADDcs menu_icon_STORY_1.png,h1-002　,,620,120,h1_002;
IconADDcs menu_icon_STORY_1.png,ＥＮＤ　,,420,380,BADEND汎用;
IconADDcs menu_icon_STORY_1.png,ＥＮＤ１,,460,380,BADEND;
IconADDcs menu_icon_STORY_1.png,ＥＮＤ２,,500,380,BADEND2;
IconADDcs menu_icon_STORY_1.png,ＥＮＤ３,,540,380,BADEND3;
IconADDcs menu_icon_STORY_1.png,ＥＮＤ４,,580,380,BADEND4;
IconADDcs menu_icon_STORY_1.png,ＥＮＤ５,,620,380,BADEND5;

IconMSG 0,タイトル画面に戻ります;
IconMSG 1,オープニングから始めます;
IconMSG a1-001　,最初のシーンから始めます。改札(a1-001);
IconMSG a1-002　,ぶつかって視姦シーン(a1-002);
IconMSG a1-003　,エスカレーターミッション(a1-003);
IconMSG a2-001　,電車を待ってる間に視姦(a2-001);
IconMSG b1-001　,電車内痴漢シーン・接近(b1-001);
IconMSG b1-002　,電車内痴漢シーン・前半(b1-002);
IconMSG b1-003　,電車内痴漢シーン・後半(b1-003);
IconMSG b1-004　,電車内痴漢シーン・永遠(b1-004);
IconMSG b2-001　,電車内強姦シーン・挿入(b2-001);
IconMSG b2-002　,電車内強姦シーン・本番(b2-002);
IconMSG c1-001　,便所へ逃げる(c1-001);
IconMSG c1-002　,トイレ内部捜索シーン(c1-002);
IconMSG c2-001　,トイレ個室の覗き(c2-001);
IconMSG c3-001　,トイレ個室内・挿入(c3-001);
IconMSG c3-002　,トイレ個室内・フェラ(c3-002);
IconMSG c3-003　,トイレ個室内・襲う(c3-003);
IconMSG d1-001　,ホームで拘束(d1-001);
IconMSG d1-002　,ホームで暴行(d1-002);
IconMSG d1-003　,ホームで強姦(d1-003);
IconMSG d1-004　,ホームで奉仕(d1-004);
IconMSG e1-001　,電車に乗り続けた場合(e1-001);
IconMSG e1-002　,電車内でＳＥＸ(e1-002);
IconMSG f1-001　,ホーム逃走(f1-001);
IconMSG f2-001　,ホーム闘争(f2-001);
IconMSG g1-001　,暴力1(g1-001);
IconMSG g1-002　,暴力2(g1-002);
IconMSG h1-001　,快楽1(h1-001);
IconMSG h1-002　,快楽2(h1-002);
IconMSG ＥＮＤ　,エンディング汎用;
IconMSG ＥＮＤ１,エンディング１;
IconMSG ＥＮＤ２,エンディング２;
IconMSG ＥＮＤ３,エンディング３;
IconMSG ＥＮＤ４,エンディング４;
IconMSG ＥＮＤ５,エンディング５;

Loop_GBmenu ;
Goto@ @RetMenu,0,戻る;
Goto@ @RetMenu,1,GO_op_001;
Goto@ @RetMenu,2,GO_a1_001;
Goto@ @RetMenu,3,GO_a1_002;
Goto@ @RetMenu,4,GO_a1_003;
Goto@ @RetMenu,5,GO_a2_001;
Goto@ @RetMenu,6,GO_b1_001;
Goto@ @RetMenu,7,GO_b1_002;
Goto@ @RetMenu,8,GO_b1_003;
Goto@ @RetMenu,9,GO_b1_004;
Goto@ @RetMenu,10,GO_b2_001;
Goto@ @RetMenu,11,GO_b2_002;
Goto@ @RetMenu,12,GO_c1_001;
Goto@ @RetMenu,13,GO_c1_002;
Goto@ @RetMenu,14,GO_c2_001;
Goto@ @RetMenu,15,GO_c3_001;
Goto@ @RetMenu,16,GO_c3_002;
Goto@ @RetMenu,17,GO_c3_003;
Goto@ @RetMenu,18,GO_d1_001;
Goto@ @RetMenu,19,GO_d1_002;
Goto@ @RetMenu,20,GO_d1_003;
Goto@ @RetMenu,21,GO_d1_004;
Goto@ @RetMenu,22,GO_e1_001;
Goto@ @RetMenu,23,GO_e1_002;
Goto@ @RetMenu,24,GO_f1_001;
Goto@ @RetMenu,25,GO_f2_001;
Goto@ @RetMenu,26,GO_g1_001;
Goto@ @RetMenu,27,GO_g1_002;
Goto@ @RetMenu,28,GO_h1_001;
Goto@ @RetMenu,29,GO_h1_002;
Goto@ @RetMenu,30,GO_BADEND汎用;
Goto@ @RetMenu,31,GO_BADEND;
Goto@ @RetMenu,32,GO_BADEND2;
Goto@ @RetMenu,33,GO_BADEND3;
Goto@ @RetMenu,34,GO_BADEND4;
Goto@ @RetMenu,35,GO_BADEND5;
GOTO top;//ココに来るのは異常時


* 戻る;
RETURN ;






//別名ニューゲームね
* GO_op_001;
CALL DF37_seen_op_001.txt;//電車走行シーン・ＯＰのシーン
RETURN ;

* GO_BADEND;
CALL DF37_BADEND.txt;
RETURN ;

* GO_BADEND2;
CALL DF37_BADEND2.txt;
RETURN ;

* GO_BADEND3;
CALL DF37_BADEND3.txt;
RETURN ;

* GO_BADEND汎用;
CALL DF37_BADEND汎用.txt;
RETURN ;

* GO_BADEND4;
CALL DF37_BADEND4.txt;
RETURN ;

* GO_BADEND5;
CALL DF37_BADEND5.txt;
RETURN ;




* GO_a1_001;
CALL DF37_seen_a1_001.txt;//
RETURN ;

* GO_a1_002;
CALL DF37_seen_a1_002.txt;//
RETURN ;

* GO_a1_003;
CALL DF37_seen_a1_003.txt;//
RETURN ;


//ホーム視漢
* GO_a2_001;
CALL DF37_seen_a2_001.txt;//
RETURN ;



* GO_b1_001;
CALL DF37_seen_b1_001.txt;//
RETURN ;

* GO_b1_002;
CALL DF37_seen_b1_002.txt;//
RETURN ;

* GO_b1_003;
CALL DF37_seen_b1_003.txt;
RETURN ;

* GO_b1_004;
CALL DF37_seen_b1_004.txt;
RETURN ;



* GO_b2_001;
CALL DF37_seen_b2_001.txt;
RETURN ;

* GO_b2_002;
CALL DF37_seen_b2_002.txt;
RETURN ;





* GO_c1_001;
CALL DF37_seen_c1_001.txt;//
RETURN ;

* GO_c1_002;
CALL DF37_seen_c1_002.txt;//
RETURN ;

* GO_c2_001;
CALL DF37_seen_c2_001.txt;//
RETURN ;

* GO_c3_001;
CALL DF37_seen_c3_001.txt;//
RETURN ;

* GO_c3_002;
CALL DF37_seen_c3_002.txt;//
RETURN ;

* GO_c3_003;
CALL DF37_seen_c3_003.txt;//
RETURN ;





* GO_d1_001;
CALL DF37_seen_d1_001.txt;//
RETURN ;

* GO_d1_002;
CALL DF37_seen_d1_002.txt;//
RETURN ;

* GO_d1_003;
CALL DF37_seen_d1_003.txt;//
RETURN ;

* GO_d1_004;
CALL DF37_seen_d1_004.txt;//
RETURN ;





* GO_e1_001;
CALL DF37_seen_e1_001.txt;
RETURN ;

* GO_e1_002;
CALL DF37_seen_e1_002.txt;
RETURN ;





* GO_f1_001;
CALL DF37_seen_f1_001.txt;
RETURN ;

* GO_f2_001;
CALL DF37_seen_f2_001.txt;
RETURN ;




* GO_g1_001;
CALL DF37_seen_g1_001.txt;
RETURN ;

* GO_g1_002;
CALL DF37_seen_g1_002.txt;
RETURN ;




* GO_h1_001;
CALL DF37_seen_h1_001.txt;
RETURN ;

* GO_h1_002;
CALL DF37_seen_h1_002.txt;
RETURN ;




* GO__00;
CALL ;//
RETURN ;
