//Q[̍Čp̐퓬

LoadingMSG DF40_startup.png;

DataLoad3 G_save0.txt;
DatAutoSave true;

//------------------------------------------------------------------------------
INI seen;

Music LOAD,7yu.mid;
Music PLAY,true;


//CALL DF37_char_set.txt,SET_BODY-CS;//SET_CPFT-02_1-BODY2;
//CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01;//
//CALL DF37_char_set.txt,SET_MEGA-CS;//Kl
//CALL DF37_char_set.txt,SET_HAIR-CS;//̖
//CALL DF37_char_set.txt,SET_CPFT-01_1cHUKU2;
//CALL DF37_char_set.txt,SET_SHORTS-CS;//3:E

////׸۰ށEJX^ɉēǂݍ
////CALL DF37_char_set.txt,SET_LayerALL_CS;

CALL DF37_char_set.txt,SET_LayerALL_CS;//140621
// ACeނOɉӖHACe[hĂ
//  SET_Layer6_CS;̏dOׂH
// ]ƊgіɒsSWfɂȂ΍

XFile4_ID 0,true;

//p[^[ݒ肷ƏlŔ\ɂȂĂH
//XFile4_ID 0,true;
//XFile4_ID 1,true;
//}bv[hʂEEEG
//}bv\̒iKňxق\ɂĂ̖YĂ


//------------------------------------------------------------------------------


//------------------------------------------------------------------------------
* top;
//GOSUB L[k;

FPS ini;
FPS Set_CharMAX,2;

FPS_AI SetScriptC,DF40_Action_AIc_00.txt;
FPS_AI SetScriptA,DF40_Action_AIa_00.txt;
FPS_AI SetScriptM,DF40_Action_AIm_00.txt;

//CALL DF40_Action_map_set.txt,c2;
//CALL DF40_Action_map_set.txt,DF40_wDt;//DF40_AYTR;
//CALL DF40_Action_map_set.txt,DF40_;
//CALL DF40_Action_map_set.txt,DF40_w;
//CALL DF40_Action_map_set.txt,DF40_wKi;

//CALL DF40_Action_map_set.txt,orMAP_wKi_IN1;
//CALL DF40_Action_map_set.txt,orMAP_wKi_IN2;


//------------------------------------------------------------------------------
* Lݒ;
CALL DF40_Action_char_set.txt,SET_GM4_l;
CALL DF40_Action_char_set.txt,FPS_l;

//CALL DF40_Action_char_set.txt,FPS_B05;
CALL DF40_Action_char_set.txt,FPS_DF40_qC1;

//GOSUB LĔzu;

//CALL DF40_Action_map_set.txt,orMAP_wKi_IN1;
//090321 JnʒuOɕύX
//CALL DF40_Action_map_set.txt,orMAP_w_IN1;
//FPS Set_CharPoint,0,-2.5302,0.0003,-3.3803,-0.3623,0.0736,-0.9291;



//CALL DF40_Action_map_set.txt,orMAP_DF40_K01_IN1;

//CALL DF40_Action_map_set.txt,orMAP_DF40_densya_IN1;//hAt

//dԂ̎ԓ(Wv|Cg)
CALL DF40_Action_map_set.txt,orMAP_DF40_densya2_IN2;

//------------------------------------------------------------------------------
* Cj[;

FPS Set_CharRETURN,0;//Ԃ点
FPS Set_CharRETURN,1;

GOTO 퓬Jn;//080202ɐ퓬n߂BfobN

Menu_INI ;//j[̐ݒNA
Menu_CLS Menu;
Menu_Titol Cj[;
Menu_ADD 퓬Jn;
Menu_ADD LύX;
Menu_ADD ՓxύX;
Menu_ADD }bvύX;
Menu_ADD I;
//Loop_4_menu false;
Loop_4_menu true;
Goto@ @RetMenu,0,퓬Jn;
Goto@ @RetMenu,1,LύX;
Goto@ @RetMenu,2,ՓxύX;
Goto@ @RetMenu,3,}bvύX;
Goto@ @RetMenu,4,I;
GOTO Cj[;





//------------------------------------------------------------------------------
* LύX;
Menu_CLS Menu;
Menu_Titol LύX;
Menu_ADD l;
Menu_ADD l;
Menu_ADD l;
Menu_ADD ߂;
Loop_4_menu false;
Goto@ @RetMenu,0,LύX_1;
Goto@ @RetMenu,1,LύX_2;
Goto@ @RetMenu,2,LύX_3;
Goto@ @RetMenu,3,Cj[;


* LύX_1;
XFile4_ID 6,true;
CALL DF40_Action_char_set.txt,SET_GM4_l;
CALL DF40_Action_char_set.txt,FPS_l;
GOSUB LĔzu;
GOTO LύX;


* LύX_2;
XFile4_ID 6,true;
CALL DF40_Action_char_set.txt,SET_GM4_l;
CALL DF40_Action_char_set.txt,FPS_l;
GOSUB LĔzu;
GOTO LύX;


* LύX_3;
XFile4_ID 6,true;
CALL DF40_Action_char_set.txt,SET_GM4_l;
CALL DF40_Action_char_set.txt,FPS_l;
GOSUB LĔzu;
GOTO LύX;



//]̋Lq̎lאݒ
XFile4_ID 6,true;
CALL DF40_Action_char_set.txt,SET_GM1-l;

FPS Set_CharID,0;
CALL DF40_Action_char_set.txt,FPS_l;
XFile4_MotionID 6,6;//KIDƎQӰID
FPS Set_CharModelID,,6;
FPS Set_CharMotionID,,6;
FPS Set_CharPointRAND;
FPS Set_CharID,END;



//------------------------------------------------------------------------------
* ՓxύX;
Menu_CLS Menu;
Menu_Titol ՓxύX;
Menu_ADD ͂ȏ;
Menu_ADD m;
Menu_ADD ;
Menu_ADD EC;
Menu_ADD ߂;
Loop_4_menu false;
Goto@ @RetMenu,0,ՓxύX_1;
Goto@ @RetMenu,1,ՓxύX_2;
Goto@ @RetMenu,2,ՓxύX_3;
Goto@ @RetMenu,3,ՓxύX_4;
Goto@ @RetMenu,4,Cj[;


* ՓxύX_1;
CALL DF40_Action_char_set.txt,FPS_B05;
GOTO ՓxύX;

* ՓxύX_2;
CALL DF40_Action_char_set.txt,FPS_ZCo[2B3;
GOTO ՓxύX;

* ՓxύX_3;
CALL DF40_Action_char_set.txt,FPS_Tu}VK2;
GOTO ՓxύX;

* ՓxύX_4;
CALL DF40_Action_char_set.txt,FPS_Tu}VK3;
GOTO ՓxύX;




//------------------------------------------------------------------------------
* }bvύX;
Menu_CLS Menu;
Menu_Titol }bvύX;
Menu_ADD c^@;
Menu_ADD S;
Menu_ADD {;
Menu_ADD ߂;
Loop_4_menu false;
Goto@ @RetMenu,0,}bvύX_1;
Goto@ @RetMenu,1,}bvύX_2;
Goto@ @RetMenu,2,}bvύX_3;
Goto@ @RetMenu,3,Cj[;


* }bvύX_1;
CALL DF40_Action_map_set.txt,~bV02;
GOSUB LĔzu;
GOTO }bvύX;


* }bvύX_2;
CALL DF40_Action_map_set.txt,S;
GOSUB LĔzu;
GOTO }bvύX;


* }bvύX_3;
CALL DF40_Action_map_set.txt,c2;
GOSUB LĔzu;
GOTO }bvύX;


//------------------------------------------------------------------------------
* LĔzu;
RETURN ;
FPS Set_CharID,0;
FPS Set_CharPointRAND;
FPS Set_CharID,END;

FPS Set_CharID,1;
FPS Set_CharPointRAND;
FPS Set_CharID,END;

Set_CharView 6,4;//IDł͂ȂIDŎwB4
Loop_4_ft 0,1,1.0;
RETURN ;



//------------------------------------------------------------------------------
* I;
END ;
RETURN ;


//------------------------------------------------------------------------------
* 퓬Jn;

Loop_FPS 1;

//FPS_EF Set_PosDir,TeC^[4,1,0,  0,0,0  ,0.3665,0.1128,0.9235;

//FPS ini,EOF;//Îݏ
FPS ini,EOF_MAPnot;//MAP֌WȊȌ̂ݏ
FPS EOF_Type,S,0,GAME_1;
FPS EOF_Type,GS,1,GAME_1;
//FPS EOF_Type,G_,2;
FPS EOF_Type,G_,1,GAME_2;//080129 ̓LID?

Loop_FPS ;
//SelectFPS_GOTO ,P,Q;
Goto@ @RetFps_Word,GAME_1,;
Goto@ @RetFps_Word,GAME_1,P;
Goto@ @RetFps_Word,GAME_2,Q;




//------------------------------------------------------------------------------
* ;
XFile4_ID 0,true;
Set_CharView 6,1;//\LXFile4_ID,\
CALL DF40_Action_set.txt,M4䎌1;
MSG4_Print ̉EEE\nȏŁEEE;
Loop_4_ft 0,180,1.0;
MSG4_Ini ;
GOTO Cj[;



//------------------------------------------------------------------------------
* P;
XFile4_ID 0,true;
Set_CharView 0,1;
CALL DF40_Action_set.txt,M4䎌1;
MSG4_Print 񂾂EEE\n;
Loop_4_ft 0,180,1.0;
MSG4_Ini ;
GOTO Cj[;



//CxgȂǂ̒ʐMbZ[W\Ŏgp
CALL DF40_Action_set.txt,MʐM1;
MSG4_Print bZ[WEEE\n;
Loop_4_ft 0,180,1.0;
MSG4_Ini ;



//------------------------------------------------------------------------------
* Q;
XFile4_ID 0,true;
Set_CharView 0,1;
CALL DF40_Action_set.txt,M4䎌1;
MSG4_Print ꂽ݂ȁEEE\n;
Loop_4_ft 0,180,1.0;
MSG4_Ini ;
GOTO Cj[;




* L[k;
MSG_Cls ;
MSG_Print L[{[h̐ݒs܂;
Set_INI_KeySet ;
MSG_Cls ;
RETURN ;

* L[j;
MSG_Cls ;
MSG_Print WCpbh̐ݒs܂;
Set_INI_JoySet ;
MSG_Cls ;
RETURN ;

Set_View 2.034,1.552,-2.669,-0.6082,-0.2266,0.7606,-0.141,0.973,0.177,0.523;
MSG_Cls ;
MSG_Print ;
Loop_MSG true;
