b胴体 -1;//0
b首 0;//2
b頭 b首;//3
b頭2 b頭;


b髪後ﾅﾅﾒ1 b頭2,LR,TYPE,  4,0.01,0.95,0.91,0.001,1;
+ LimitD,0,90,0,90,0,90;//移動範囲の角度。-X座標最小,X最高,Y小,Y高,Z小,Z高
+ LimitU,1,1,89,90,1,1;
+ Limit_Pow2Move,2;//仮想重心を制限対象に加える
+ Limit_Pow2Move_ReA_wp,2,0.0;//制限オーバーした場合の振る舞い。位置
+ Limit_Pow2Move_ReA_p2,5,0.5;//限界を超えた時の挙動。慣性
+ WeightMap,TYPE,2;
+ WeightLR,TYPE,2;//左右ｳｪｲﾄ接続。
b髪後ﾅﾅﾒ2 b髪後ﾅﾅﾒ1,LR,TYPE,4,0.01,0.95,0.91,0.0005,1;
+ BoneType_Pow2MoveFB,true,-1;//ボーンから一定距離の球体に仮想重心をﾌｨｰﾄﾞﾊﾞｯｸ
+ Limit_Pow2Move,2;//仮想重心を制限対象に加える
+ Limit_Pow2Move_ReA_wp,2,0.0;//制限オーバーした場合の振る舞い。位置
+ Limit_Pow2Move_ReA_p2,5,0.5;//限界を超えた時の挙動。慣性
+ Limit_HitCheck,true,;//このボーンを可動制限。ﾎﾞｰﾝ名省略=ALL
b髪後ﾅﾅﾒ3 b髪後ﾅﾅﾒ2,LR,TYPE,4,0.01,0.95,0.91,0.0005,1;
+ BoneType_Pow2MoveFB,true,-1;
+ Limit_Pow2Move,2;//仮想重心を制限対象に加える
+ Limit_Pow2Move_ReA_wp,2,0.0;//制限オーバーした場合の振る舞い。位置
+ Limit_Pow2Move_ReA_p2,5,0.5;//限界を超えた時の挙動。慣性
+ Limit_HitCheck,true,;//このボーンを可動制限。ﾎﾞｰﾝ名省略=ALL
b髪後ﾅﾅﾒ4 b髪後ﾅﾅﾒ3,LR,TYPE,4,0.01,0.95,0.91,0.0005,1;
+ BoneType_Pow2MoveFB,true,-1;
+ Limit_Pow2Move,2;//仮想重心を制限対象に加える
+ Limit_Pow2Move_ReA_wp,2,0.0;//制限オーバーした場合の振る舞い。位置
+ Limit_Pow2Move_ReA_p2,5,0.5;//限界を超えた時の挙動。慣性
+ Limit_HitCheck,true,;//このボーンを可動制限。ﾎﾞｰﾝ名省略=ALL


b髪後ﾅﾅﾒ5 b髪後ﾅﾅﾒ4,LR,TYPE,4,0.01,0.95,0.91,0.0005,1;
+ BoneType_Pow2MoveFB,true,-1;
+ Limit_Pow2Move,2;//仮想重心を制限対象に加える
+ Limit_Pow2Move_ReA_wp,2,0.0;//制限オーバーした場合の振る舞い。位置
+ Limit_Pow2Move_ReA_p2,5,0.5;//限界を超えた時の挙動。慣性
+ Limit_HitCheck,true,;//このボーンを可動制限。ﾎﾞｰﾝ名省略=ALL
b髪後ﾅﾅﾒ6 b髪後ﾅﾅﾒ5,LR,TYPE,4,0.01,0.95,0.91,0.0005,1;
+ BoneType_Pow2MoveFB,true,-1;
+ Limit_Pow2Move,2;//仮想重心を制限対象に加える
+ Limit_Pow2Move_ReA_wp,2,0.0;//制限オーバーした場合の振る舞い。位置
+ Limit_Pow2Move_ReA_p2,5,0.5;//限界を超えた時の挙動。慣性
+ Limit_HitCheck,true,;//このボーンを可動制限。ﾎﾞｰﾝ名省略=ALL
b髪後ﾅﾅﾒ7 b髪後ﾅﾅﾒ6,LR,TYPE,4,0.01,0.95,0.91,0.0005,1;
+ BoneType_Pow2MoveFB,true,-1;
+ Limit_Pow2Move,2;//仮想重心を制限対象に加える
+ Limit_Pow2Move_ReA_wp,2,0.0;//制限オーバーした場合の振る舞い。位置
+ Limit_Pow2Move_ReA_p2,5,0.5;//限界を超えた時の挙動。慣性
+ Limit_HitCheck,true,;//このボーンを可動制限。ﾎﾞｰﾝ名省略=ALL


b髪ﾋﾞﾝ1 b頭2,LR,TYPE,3,0.01,0.95,0.90;

b前髪0 b頭2;
b前髪1 b前髪0,,TYPE,3,0.001,0.85,0.91;
+ LimitD,1,1,0,10,0,90;
+ LimitU,1,1,0,90,90,90;
+ Limit_Pow2Move,2;
+ Limit_Pow2Move_ReA_wp,1,;
+ Limit_Pow2Move_ReA_p2,3,;

b判定_肩部1 b胴体,LR;
+ Limit_HitCheck_BOX,2,11;//2全体,11球
b判定_肩部2 b胴体,LR;
+ Limit_HitCheck_BOX,2,12;
b判定_肩部3 b胴体,LR;
+ Limit_HitCheck_BOX,2,11;

b鎖骨 b胴体,LR;
b上腕 b鎖骨,LR;
+ Limit_HitCheck_BOX,2,12;
b上腕2 b上腕,LR;
b下腕 b上腕2,LR;
+ Limit_HitCheck_BOX,2,12;
//------------------------------------------------------------------------------