b胴体 -1;//0
b腰 0;//1
b首 0;//2
b頭 b首;//3
b頭2 b頭;
b頭3 b頭2;//首のウェイトを頭と綺麗に繋ぐ為b頭2ﾛｰｶﾙに立て方向で設置
bモモ b腰,LR;
bモモ2 bモモ,LR;
b足 bモモ2,LR;
b足首 b足,LR;
b爪先 b足首,LR;
b鎖骨0 b胴体,LR;
//+ FigureCNV,ID,1;
b鎖骨 b胴体,LR;
b上腕 b鎖骨,LR;
b上腕2 b上腕,LR;
b下腕 b上腕2,LR;
b下腕2 b下腕,LR;
b手首 b下腕2,LR;
b胸0 b胴体,LR;
b胸1 b胸0,LR,TYPE,4,0.07,0.97,0.96,0.00,0.10;//1移動速度2基準点対位置減衰
b胸2 b胸1,LR,TYPE,4,0.07,0.94,0.998,0.00,0.10;//3重心移動速度減衰
b胸3 b胸2,LR,TYPE,4,0.07,0.92,0.999,0.00,0.10;//4重力影響5可動限界

b胸_MBs b胴体,LR,TYPE,4,0.06,0.97,0.999,0.02,0.7;//胸のモーフを制御する

b指A1 b手首,LR;//25
b指A2 b指A1,LR;//26
b指A3 b指A2,LR;//27
b指B1 b手首,LR;//28
b指B2 b指B1,LR;//29
b指B3 b指B2,LR;//30
b指C1 b手首,LR;//31
b指C2 b指C1,LR;//32
b指C3 b指C2,LR;//33
b指D1 b手首,LR;//34
b指D2 b指D1,LR;//35
b指D3 b指D2,LR;//36
b指E1 b手首,LR;//37
b指E2 b指E1,LR;//38
b指E3 b指E2,LR;//39
b腹ボ b腰;
b腹ボa b腹ボ;
b局部 b腰,LR;
bﾓｻﾞｲｸ b腰;
//新規にサスペンションを追加。フレームに組み込まず追加の外付け。
//動きはフレーム用ボーンで制御して
//表示モデルはサスペンションｱﾝｶｰで変形させる
//b腰_s2b b腰,,TYPE,4,0.03,0.95,0.95,0.001,0.08;
b腰_s2b b腰,,TYPE,4,0.03,0.95,0.95,0.001,0.04;
//+ FigureCNV,ID,2;
//b腰_s2 b腰_s2b,,TYPE,4,0.03,0.95,0.95,0.001,0.08;
b腰_s2 b腰_s2b,,TYPE,4,0.03,0.95,0.95,0.001,0.04;
//+ FigureCNV,ID,2;
b上腕2_s b上腕2,LR,TYPE,4,0.06,0.97,0.95,0.0010,0.15;
bモモ2_s bモモ2,LR,TYPE,4,0.05,0.98,0.96,0.0010,0.15;

+ WeightBoneANL,PickTYPE,1;//所属ボーンの取得方式
//ウェイト解析。所属ボーンの取得方式。精度の問題の対策。全体
//ウェイト解析精度に問題が有る場合、正面から検索する
//ウェイトボーンの解析と、ボーンウェイトの解析は別物である点に留意

//+ FigureCNV,DefaultIgnition;
//+ FigureCNV,ProperUP,DF37;
//b胸0 FigureCNV,name2ID,b胸1;
//b鎖骨0 FigureCNV,name2ID,b鎖骨;
//b腰_s2 FigureCNV,name2ID,b腰;





