//Q[I[o[̔ėp
INI seen;
Set_MapColor RGB,0,0,0;

Music STOP;
Music LOAD,aruka.mid;
Music PLAY,true;
SetViewLimit ALL;

Loop_4_Work ;//\Ȃ

IconDELL ;
//XFile4_ID 0,true;
XFile4_ID 0,false;

Load_BG_SiriteFile DF37_GAMEOVER_0.png;

EF FeedColor,b;
EF Feed,OUT;
Loop_4_ft -,60,1.0;
EF Feed,OFF;

Sound LOAD,cursor23_s1.wav;//G[

Load_FG_SiriteFile DF37_GAMEOVER_1.png;
//1:Type,^Cv
//2:TotalTime,\
//3:InOutTime,Əo̎(vłQ{)
//4:ListNo,
//5:OffsetTime,̒x
//6:Move,ړ
Set_FG_SiritePar 2,999,10,1,1,150;//GtFNgw

Sound PLAY,false;
Loop_4_ft 0,180,1.0;

Sound LOAD,cursor23_s2.wav;//G[


Load_BG_SiriteFile DF37_GAMEOVER_1b.png;
Load_FG_SiriteFile DF37_GAMEOVER_2.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,30,1.0;


Load_BG_SiriteFile DF37_GAMEOVER_2.png;
Load_FG_SiriteFile DF37_GAMEOVER_3.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,30,1.0;


Load_BG_SiriteFile DF37_GAMEOVER_3.png;
Load_FG_SiriteFile DF37_GAMEOVER_4.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,30,1.0;


Load_BG_SiriteFile DF37_GAMEOVER_4.png;
Load_FG_SiriteFile DF37_GAMEOVER_5.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,30,1.0;


Sound LOAD,cursor23_s3.wav;//G[


Load_BG_SiriteFile DF37_GAMEOVER_5.png;
Load_FG_SiriteFile DF37_GAMEOVER_6.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,15,1.0;

Load_BG_SiriteFile DF37_GAMEOVER_6.png;
Load_FG_SiriteFile DF37_GAMEOVER_7.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,15,1.0;

Load_BG_SiriteFile DF37_GAMEOVER_7.png;
Load_FG_SiriteFile DF37_GAMEOVER_5.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,15,1.0;



Load_BG_SiriteFile DF37_GAMEOVER_5.png;
Load_FG_SiriteFile DF37_GAMEOVER_6.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,15,1.0;

Load_BG_SiriteFile DF37_GAMEOVER_6.png;
Load_FG_SiriteFile DF37_GAMEOVER_7.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,15,1.0;

Load_BG_SiriteFile DF37_GAMEOVER_7.png;
Load_FG_SiriteFile DF37_GAMEOVER_5.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,15,1.0;



Load_BG_SiriteFile DF37_GAMEOVER_5.png;
Load_FG_SiriteFile DF37_GAMEOVER_6.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,15,1.0;

Load_BG_SiriteFile DF37_GAMEOVER_6.png;
Load_FG_SiriteFile DF37_GAMEOVER_7.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,15,1.0;

Load_BG_SiriteFile DF37_GAMEOVER_7.png;
Load_FG_SiriteFile DF37_GAMEOVER_5.png;
Set_FG_SiritePar 2,999,10,1,1,0;//GtFNgw
Sound PLAY,false;
Loop_4_ft 0,15,1.0;


Load_BG_SiriteFile DF37_GAMEOVER_5.png;
MapBool ,,,false;//OʃXvCgJbg


EF FeedColor,b;
EF Feed,IN;
Loop_4_ft -,90,1.0;
EF Feed,OFF;



Load_BG_SiriteFile DF37_GAMEOVER_Menu0.png;
GOSUB I_GAMEOVER;
//MSG_Print ;
Menu_CLS Menu;
Menu_ADD Rej[;
Menu_ADD LZ;
Loop_4_menu false;
GOSUB I_GAMEOVER_AF;
//Select_GOTO IP,IQ;


EF FeedColor,b;
EF Feed,IN;
Loop_4_ft -,90,1.0;
EF Feed,OFF;

MapBool ,,,false;//OʃXvCgJbg
Music STOP;
RETURN ;







* I_GAMEOVER;
Load_FG_SiriteFile DF37_GAMEOVER_Menu1.png;
Set_FG_SiritePar 2,240,20,1,1,100;//GtFNgw
Loop_4_ft -,110,1.0;

Load_FG_SiriteFile DF37_GAMEOVER_Menu2.png;
//1:2:\3:Əo̎(v2{)4:5:x6:ړ
Set_FG_SiritePar 1,60,30,1,1,1;//GtFNgw
Loop_4_ft -,30,1.0;
Set_FG_SiritePar 0;//ɕ\

IconDELL ;
Menu_INI ;//j[̐ݒNA
Menu_SetPos 120,120;
Menu_Sprite menu_11.png;
Menu_SetType 1,400,30,22;
MSG_Cls ;
RETURN ;



* I_GAMEOVER_AF;//ʌ㏈
MSG_Cls ;

Set_FG_SiritePar 1,60,30,1,1,1;//GtFNgw
Set_FG_SiritePar after;
Loop_4_ft -,30,1.0;
Set_FG_SiritePar -1;//ɔ\
MapBool ,,,false;//OʃXvCgJbg
RETURN ;


//gp
CALL DF37_set.txt,ÂȂ;
CALL DF37_GAMEOVER.txt;
Select_GOTO TOP;//Rej[Wv
RETURN ;


