//LfZbg

* SET_GM1-l;
XFile4_Load h4_GM1-body.x,h4_GM1-Rmat.txt;
XFile4_Bone h4_GM1-bone.x,h4_GM1-mat.txt;
//XFile4_Anker h4_GM1-anker.x;
//XFile4_AnkerMap h4_GM1-ankermap.x;
//XFile4_Weight_Save h4_GM1-weight.txt;
XFile4_Weight_Load h4_GM1-weight.txt;
RETURN ;

//nop̎l
* SET_GM1hi-l;
XFile4_Load h4_GM1hi-body.x,h4_GM1hi-Rmat.txt;
XFile4_Bone h4_GM1hi-bone.x,h4_GM1hi-mat.txt;
//XFile4_Anker h4_GM1hi-anker.x;
//XFile4_AnkerMap h4_GM1hi-ankermap.x;
//XFile4_Weight_Save h4_GM1hi-weight.txt;
XFile4_Weight_Load h4_GM1hi-weight.txt;
RETURN ;

* SET_o01hi-VhuCJ[;
XFile4_Load h4_o01hi-body.x,h4_o01hi-Rmat.txt;
XFile4_Bone h4_o01hi-bone.x,h4_o01hi-mat.txt;
//XFile4_Anker h4_o01hi-anker.x;
//XFile4_AnkerMap h4_o01hi-ankermap.x;
//XFile4_Weight_Save h4_o01hi-weight.txt;
XFile4_Weight_Load h4_o01hi-weight.txt;
Set_UV_Sift ON,ڌ;
Set_UV_Sift SetV,-1;
Set_UV_Sift SetSpeed,0.0;
RETURN ;

* SET_S06b-퓬;//E
XFile4_Load h4_S06b-body.x,h4_S06b-Rmat.txt;
XFile4_Bone h4_S06b-bone.x,h4_S06b-mat.txt;
//XFile4_Anker h4_S06b-anker.x;
//XFile4_AnkerMap h4_S06b-ankermap.x;
//XFile4_Weight_Save h4_S06b-weight.txt;
XFile4_Weight_Load h4_S06b-weight.txt;
RETURN ;

* SET_S06d-ރKl;//E
XFile4_Load h4_S06d-body.x,h4_S06d-Rmat.txt;
XFile4_Bone h4_S06b-bone.x,h4_S06d-mat.txt;
//XFile4_Anker h4_S06b-anker.x;
//XFile4_AnkerMap h4_S06d-ankermap.x;
//XFile4_Weight_Save h4_S06d-weight.txt;
XFile4_Weight_Load h4_S06d-weight.txt;
RETURN ;

* SET_S06e-ރTOX;//E
XFile4_Load h4_S06e-body.x,h4_S06e-Rmat.txt;
XFile4_Bone h4_S06b-bone.x,h4_S06d-mat.txt;
//XFile4_Anker h4_S06b-anker.x;
//XFile4_AnkerMap h4_S06e-ankermap.x;
//XFile4_Weight_Save h4_S06e-weight.txt;
XFile4_Weight_Load h4_S06e-weight.txt;
RETURN ;

* SET_S06fb-1-ZCo[;//ʎYZCo[P
XFile4_Load h4_S06fb-1-body.x,h4_S06fb-1-Rmat.txt;
XFile4_Bone h4_S06b-bone.x,h4_S06fb-1-mat.txt;
//XFile4_Anker h4_S06b-anker.x;
//XFile4_AnkerMap h4_S06fb-1-ankermap.x;
//XFile4_Weight_Save h4_S06fb-1-weight.txt;
XFile4_Weight_Load h4_S06fb-1-weight.txt;
RETURN ;

* SET_S06fb-2-ZCo[;//ʎYZCo[Q
XFile4_Load h4_S06fb-2-body.x,h4_S06fb-2-Rmat.txt;
XFile4_Bone h4_S06b-bone.x,h4_S06fb-2-mat.txt;
//XFile4_Anker h4_S06b-anker.x;
//XFile4_AnkerMap h4_S06fb-2-ankermap.x;
//XFile4_Weight_Save h4_S06fb-2-weight.txt;
XFile4_Weight_Load h4_S06fb-2-weight.txt;
RETURN ;

* SET_S06fb-3-ZCo[;//ʎYZCo[R
XFile4_Load h4_S06fb-3-body.x,h4_S06fb-3-Rmat.txt;
XFile4_Bone h4_S06b-bone.x,h4_S06fb-3-mat.txt;
//XFile4_Anker h4_S06b-anker.x;
//XFile4_AnkerMap h4_S06fb-3-ankermap.x;
//XFile4_Weight_Save h4_S06fb-3-weight.txt;
XFile4_Weight_Load h4_S06fb-3-weight.txt;
RETURN ;


* SET_|SC_[V;
XFile4_Load h4_BM01-body.x,h4_BM01-Rmat.txt;
//XFile4_Bone CPTT-02_1-bone.x,CPTT-02_1-mat.txt;
XFile4_Bone CPTT-02_1-bone.x,h4_BM01R-mat.txt;
//XFile4_AnkerMap h4_BM01-ankermap.x;
//XFile4_Weight_Save h4_BM01-weight.txt;
XFile4_Weight_Load h4_BM01-weight.txt;
RETURN ;

* SET_XPgy;
XFile4_Load h4_BM02-body.x,h4_BM02-Rmat.txt;
XFile4_Bone CPTT-02_1-bone.x,h4_BM01R-mat.txt;
XFile4_Weight_Load h4_BM02-weight.txt;
RETURN ;









//------------------------------------------------------------------------------
//eorLZbg
//------------------------------------------------------------------------------
* FPS_l`_O;
FPS Set_CharID,0;
RETURN ;

* FPS_l`_;
XFile4_MotionID 6,6;//KIDƎQӰID
FPS Set_CharModelID,,6;
FPS Set_CharMotionID,,6;
FPS Set_CharPointRAND;
FPS Set_CharID,END;
RETURN ;



//------------------------------------------------------------------------------
* FPS_l;
GOSUB FPS_l`_O;

FPS Set_Char_ini,0;
FPS Set_CharST,0,1200,2500,30,900,10,0.04;
FPS Set_CharCOM_Deff,0,sGBO;
FPS Set_CharCOM_G,0,\K[h;

FPS Set_CharST2,0,230,0,50;//ID Ҳݒe  ޒe
FPS Set_CharCOM-L,0,}VK;
FPS Set_CharCOM-R,0,Ol[h;

//FPS Set_CharST2,0,5,0,5;//ID Ҳݒe  ޒe
//FPS Set_CharCOM-L,0,VbgK;

//FPS Set_CharST2,0,30,0,5;//ID Ҳݒe  ޒe
//FPS Set_CharCOM-L,0,Tu}VK;
//FPS Set_CharCOM-L,0,Tu}VKB;

//FPS Set_CharST2,0,2,0,30;//ID Ҳݒe  ޒe
//FPS Set_CharCOM-L,0,e;
//FPS Set_CharCOM-R,0,n;

//FPS Set_CharCOM-L,0,Ct;

//FPS Set_CharST2,0,6,0,0;//ID Ҳݒe  ޒe
//FPS Set_CharCOM-L,0,{o[;

//FPS Set_CharCOM-R,0,K[h;
//FPS Set_CharCOM-R,0,[U[;
//FPS Set_CharCOM-R,0,tC;
//FPS Set_CharCOM-R,0,~TC;
//FPS Set_CharCOM-R,0,ڰް;
//FPS Set_CharCOM-R,0,Ol[h;
//FPS Set_CharCOM-R,0,}VK;

FPS Set_CharCOM-S,0,XeX;
//FPS Set_CharCOM-S,0,fBANg;
//FPS Set_CharCOM-S,0,[h;
//FPS Set_CharCOM-S,0,P;
//FPS Set_CharCOM-S,0,XiCv;
//FPS Set_CharCOM-S,0,Eё;

//FPS Set_CharCOM-S,0,[_[;//rox|P;
//FPS Set_CharCOM-S,0,d;
//FPS Set_CharCOM-S,0,yCg;
//FPS Set_CharCOM-S,0,xCg;
//FPS Set_CharCOM-S,0,ԊOXR[v;
//FPS Set_CharCOM-S,0,T[`Cg;//fobNp
//FPS Set_CharCOM-S,0,;
//FPS Set_CharCOM-Key,0,LL,_Xebv;
//FPS Set_CharCOM-Key,0,RR,_XebvE;
//FPS Set_CharCOM-Key,0,UD,_Ȱ1;
//FPS Set_CharCOM-Key,0,UU,_л1;
//FPS Set_CharCOM-Key,0,DU,_ڰް1;

FPS Set_CharSer,0,DM,;
FPS Set_CharSer,0,DMs,;
FPS Set_CharSer,0,DMs50,;
FPS Set_CharSer,0,DMs100,;
FPS Set_CharSer,0,daun,;
FPS Set_CharSer,0,keikai50,;
FPS Set_CharSer,0,keikai100,;
FPS Set_CharSer,0,hakken,;
FPS Set_CharSer,0,miusinau,;
FPS Set_CharSer,0,sinu,;
FPS Set_CharSer,0,sugata,;
FPS Set_CharSer,0,sugataK,;
FPS Set_CharSer,0,hikari,;
FPS Set_CharSer,0,hikariK,;
FPS Set_CharSer,0,oto,;
FPS Set_CharSer,0,otoK,;



GOSUB FPS_l`_;
RETURN ;



//------------------------------------------------------------------------------
* FPS_|SC_[V;
GOSUB FPS_l`_O;

FPS Set_Char_ini,0;
FPS Set_CharST,0,777,100,1,900,10,0.08;
FPS Set_CharCOM_Deff,0,sGBO;
FPS Set_CharCOM_G,0,\K[h;

FPS Set_CharST2,0,2,0,30;//ID Ҳݒe  ޒe
FPS Set_CharCOM-L,0,e;
FPS Set_CharCOM-R,0,n;

FPS Set_CharCOM-S,0,XeX;

FPS Set_CharSer,0,DM,;
FPS Set_CharSer,0,DMs,;
FPS Set_CharSer,0,DMs50,;
FPS Set_CharSer,0,DMs100,;
FPS Set_CharSer,0,daun,;
FPS Set_CharSer,0,keikai50,;
FPS Set_CharSer,0,keikai100,;
FPS Set_CharSer,0,hakken,;
FPS Set_CharSer,0,miusinau,;
FPS Set_CharSer,0,sinu,;
FPS Set_CharSer,0,sugata,;
FPS Set_CharSer,0,sugataK,;
FPS Set_CharSer,0,hikari,;
FPS Set_CharSer,0,hikariK,;
FPS Set_CharSer,0,oto,;
FPS Set_CharSer,0,otoK,;


GOSUB FPS_l`_;
RETURN ;



//------------------------------------------------------------------------------
* FPS_XPgy;
GOSUB FPS_l`_O;

FPS Set_Char_ini,0;
FPS Set_CharST,0,1000,500,50,900,10,0.03;
//FPS Set_CharST2,0,30,0;//30Ń[hE0j
FPS Set_CharST2,0,90,0;//30Ń[hE0j

FPS Set_CharCOM_Deff,0,sGBO;
FPS Set_CharCOM_G,0,\K[h;
//FPS Set_CharPT,0,999,tJ[h,;
FPS Set_CharCOM-L,0,Tu}VKB;
FPS Set_CharCOM-R,0,ڰް;
//FPS Set_CharCOM-R,0Oi;
FPS Set_CharCOM-S,0,XeX;
//FPS Set_CharCOM-S,0,d;
FPS Set_CharCOM-Key,0,DD,_Ȱ1;
FPS Set_CharCOM-Key,0,UU,_л1;
FPS Set_CharCOM-Key,0,DU,_ڰް1;


GOSUB FPS_l`_;
RETURN ;








//------------------------------------------------------------------------------
//eorGLZbg
//------------------------------------------------------------------------------
* FPS_G`_O;
FPS Set_CharID,1;
RETURN ;

* FPS_G`_;
FPS Set_CharModelID,,0;
FPS Set_CharModelID,,1;
FPS Set_CharModelID,,2;
FPS Set_CharModelID,,3;
FPS Set_CharModelID,,4;
FPS Set_CharModelID,,5;
FPS Set_CharMotionID,,0;
FPS Set_CharPointRAND;
FPS Set_CharID,END;
RETURN ;




//------------------------------------------------------------------------------
* FPS_ZCo[2B1;
* F_s2B1;
GOSUB FPS_G`_O;

FPS Set_Char_ini,1;
FPS Set_CharST,1,1500,2000,0,1300,6,0.03;//1Ԃ̃L̐ݒ
FPS Set_CharST2,1,0,1;//eE1
FPS Set_CharPT,1,999,G_i,;
FPS Set_CharCOM-S,1,d;

FPS Set_CharSer,1,DM,I;
FPS Set_CharSer,1,DMs,I;
FPS Set_CharSer,1,DMs50,;
FPS Set_CharSer,1,DMs100,ĥ;
FPS Set_CharSer,1,daun,[II;
FPS Set_CharSer,1,keikai50,Ȃɂ;
FPS Set_CharSer,1,keikai100,NIH;
FPS Set_CharSer,1,hakken,GłIH;
FPS Set_CharSer,1,miusinau,ǂH;
FPS Set_CharSer,1,sinu,Ȃ̃_c;
FPS Set_CharSer,1,sugata,H;
FPS Set_CharSer,1,sugataK,łˁI;
FPS Set_CharSer,1,hikari,H;
FPS Set_CharSer,1,hikariK,̌ˁI;
FPS Set_CharSer,1,oto,̉H;
FPS Set_CharSer,1,otoK,G̉ˁI;

GOSUB FPS_G`_;
RETURN ;



//------------------------------------------------------------------------------
* FPS_ZCo[2B2;
* F_s2B2;
GOSUB FPS_G`_O;

FPS Set_Char_ini,1;
FPS Set_CharST,1,1500,2000,0,2000,2,0.03;//1Ԃ̃L̐ݒ
FPS Set_CharPT,1,999,tJ[h,;
FPS Set_CharCOM-Key,1,UDU,Sů;
FPS Set_CharCOM-Key,1,DDU,S;
FPS Set_CharCOM-Key,1,UU,_߯;
FPS Set_CharCOM-Key,1,DD,_;
FPS Set_CharCOM-Key,1,U,_bV;
FPS Set_CharCOM-Key,1,D,_aLbN;
FPS Set_CharCOM-Key,1,LL,_Xebv;
FPS Set_CharCOM-Key,1,RR,_XebvE;
FPS Set_CharST2,1,0,1;//eE1

FPS Set_CharCOM-S,1,`[W;
FPS Set_CharCOM-S,1,Sů;
FPS Set_CharCOM-S,1,S;
FPS Set_CharCOM-S,1,Sů;
FPS Set_CharCOM-S,1,S;
FPS Set_CharCOM-S,1,d;

FPS Set_CharSer,1,DM,ɂI;
FPS Set_CharSer,1,DMs,₟I;
FPS Set_CharSer,1,DMs50,;
FPS Set_CharSer,1,DMs100,߂;
FPS Set_CharSer,1,daun,ӂII;
FPS Set_CharSer,1,keikai50,Ȃ񂾂H;
FPS Set_CharSer,1,keikai100,GWI;
FPS Set_CharSer,1,hakken,I;
FPS Set_CharSer,1,miusinau,́H;
FPS Set_CharSer,1,sinu,o;
FPS Set_CharSer,1,sugata,H;
FPS Set_CharSer,1,sugataK,I;
FPS Set_CharSer,1,hikari,Ȃ񂩌āH;
FPS Set_CharSer,1,hikariK,ooI;
FPS Set_CharSer,1,oto,bvH;
FPS Set_CharSer,1,otoK,I;

GOSUB FPS_G`_;
RETURN ;


//------------------------------------------------------------------------------
* FPS_ZCo[2B3;
* F_s2B3;
GOSUB FPS_G`_O;

FPS Set_Char_ini,1;
FPS Set_CharST,1,4200,3000,11,1900,10,0.03;//1Ԃ̃L̐ݒ
FPS Set_CharST2,1,0,1;//eE1
FPS Set_CharPT,1,999,tJ[h,;
FPS Set_CharCOM-Key,1,UDU,Iů;
FPS Set_CharCOM-Key,1,DDU,I;
FPS Set_CharCOM-Key,1,D,_aLbN;
FPS Set_CharCOM-Key,1,DDL,_Xebv;
FPS Set_CharCOM-Key,1,LL,_Xebv;
FPS Set_CharCOM-Key,1,RR,_XebvE;

FPS Set_CharCOM-S,1,`[W;
FPS Set_CharCOM-S,1,Sů;
FPS Set_CharCOM-S,1,S;
FPS Set_CharCOM-S,1,Iů;
FPS Set_CharCOM-S,1,I;
FPS Set_CharCOM-S,1,Fů;
FPS Set_CharCOM-S,1,F;
FPS Set_CharCOM-S,1,d;

FPS Set_CharSer,1,DM,ɂI;
FPS Set_CharSer,1,DMs,I;
FPS Set_CharSer,1,DMs50,킵II;
FPS Set_CharSer,1,DMs100,₟[I;
FPS Set_CharSer,1,daun,႟I;
FPS Set_CharSer,1,keikai50,C;
FPS Set_CharSer,1,keikai100,Cł;
FPS Set_CharSer,1,hakken,I;
FPS Set_CharSer,1,miusinau,܂I\nցc;
FPS Set_CharSer,1,sinu,Ȃł킽I;
FPS Set_CharSer,1,sugata,܂;
FPS Set_CharSer,1,sugataK,ˁI;
FPS Set_CharSer,1,hikari,;
FPS Set_CharSer,1,hikariK,yˁI;
FPS Set_CharSer,1,oto,fˁI;
FPS Set_CharSer,1,otoK,ÂI;
FPS Set_CharSer,1,1goto1,oPmII;
FPS Set_CharSer,1,1goto2,lԂɏ|˂II;
FPS Set_CharSer,1,1goto3,ł;
FPS Set_CharSer,1,1goto4,̃NZɁI;
FPS Set_CharSer,1,1goto5,߂ȂI;

GOSUB FPS_G`_;
RETURN ;


//------------------------------------------------------------------------------
* FPS_E02;
GOTO FPS_E02;

//------------------------------------------------------------------------------
* FPS_E02;
* F_E02s;
GOTO FPS_E02;

//------------------------------------------------------------------------------
* FPS_E02;
GOSUB FPS_G`_O;

FPS Set_Char_ini,1;
FPS Set_CharST,1,300,1000,0,1000,0,0.07;//1Ԃ̃L̐ݒ
FPS Set_CharST2,1,0,1;//eE1
FPS Set_CharPT,1,999,s_,;
FPS Set_CharCOM-S,1,d;

FPS Set_CharSer,1,DM,I;
FPS Set_CharSer,1,DMs,I;
FPS Set_CharSer,1,DMs50,;
FPS Set_CharSer,1,DMs100,ĥ;
FPS Set_CharSer,1,daun,[II;
FPS Set_CharSer,1,keikai50,Ȃɂ;
FPS Set_CharSer,1,keikai100,NIH;
FPS Set_CharSer,1,hakken,ςȐl;
FPS Set_CharSer,1,miusinau,ǂ֍śH;
FPS Set_CharSer,1,sinu,EEE\nȂ̌;
FPS Set_CharSer,1,sugata,ŃH;
FPS Set_CharSer,1,sugataK,NłH;
FPS Set_CharSer,1,hikari,H;
FPS Set_CharSer,1,hikariK,ĂI;
FPS Set_CharSer,1,oto,̉H;
FPS Set_CharSer,1,otoK,I;

GOSUB FPS_G`_;
RETURN ;



//------------------------------------------------------------------------------
* FPS_B05;
* F_B05;
GOSUB FPS_G`_O;

FPS Set_Char_ini,1;
FPS Set_CharST,1,300,1000,0,1000,0,0.06;//1Ԃ̃L̐ݒ
FPS Set_CharST2,1,0,1;//eE1
FPS Set_CharPT,1,999,s_,;
FPS Set_CharCOM-S,1,d;

FPS Set_CharSer,1,DM,I;
FPS Set_CharSer,1,DMs,I;
FPS Set_CharSer,1,DMs50,;
FPS Set_CharSer,1,DMs100,ĥ;
FPS Set_CharSer,1,daun,[II;
FPS Set_CharSer,1,keikai50,Ȃɂ;
FPS Set_CharSer,1,keikai100,NIH;
FPS Set_CharSer,1,hakken,ςȐl;
FPS Set_CharSer,1,miusinau,ǂ֍śH;
FPS Set_CharSer,1,sinu,EEE\nȂ̌;
FPS Set_CharSer,1,sugata,ŃH;
FPS Set_CharSer,1,sugataK,NłH;
FPS Set_CharSer,1,hikari,H;
FPS Set_CharSer,1,hikariK,ĂI;
FPS Set_CharSer,1,oto,̉H;
FPS Set_CharSer,1,otoK,I;

GOSUB FPS_G`_;
RETURN ;



//------------------------------------------------------------------------------
* FPS_F15;
* F_F15;
GOSUB FPS_G`_O;

FPS Set_Char_ini,1;
FPS Set_CharST,1,300,1000,0,1000,0,0.04;//1Ԃ̃L̐ݒ
FPS Set_CharST2,1,0,1;//eE1
FPS Set_CharPT,1,999,s_,;
FPS Set_CharCOM-S,1,d;

FPS Set_CharSer,1,DM,I;
FPS Set_CharSer,1,DMs,I;
FPS Set_CharSer,1,DMs50,;
FPS Set_CharSer,1,DMs100,ĥ;
FPS Set_CharSer,1,daun,[II;
FPS Set_CharSer,1,keikai50,Ȃɂ;
FPS Set_CharSer,1,keikai100,NIH;
FPS Set_CharSer,1,hakken,ςȐl;
FPS Set_CharSer,1,miusinau,ǂ֍śH;
FPS Set_CharSer,1,sinu,EEE\nȂ̌;
FPS Set_CharSer,1,sugata,ŃH;
FPS Set_CharSer,1,sugataK,NłH;
FPS Set_CharSer,1,hikari,H;
FPS Set_CharSer,1,hikariK,ĂI;
FPS Set_CharSer,1,oto,̉H;
FPS Set_CharSer,1,otoK,I;

GOSUB FPS_G`_;
RETURN ;



//------------------------------------------------------------------------------
* FPS_F13;
* F_F13;
GOSUB FPS_G`_O;

FPS Set_Char_ini,1;
FPS Set_CharST,1,300,1000,0,1000,0,0.04;//1Ԃ̃L̐ݒ
FPS Set_CharST2,1,0,1;//eE1
FPS Set_CharPT,1,999,s_,;
FPS Set_CharCOM-S,1,d;

FPS Set_CharSer,1,DM,I;
FPS Set_CharSer,1,DMs,I;
FPS Set_CharSer,1,DMs50,;
FPS Set_CharSer,1,DMs100,ĥ;
FPS Set_CharSer,1,daun,[II;
FPS Set_CharSer,1,keikai50,Ȃɂ;
FPS Set_CharSer,1,keikai100,NIH;
FPS Set_CharSer,1,hakken,ςȐl;
FPS Set_CharSer,1,miusinau,ǂ֍śH;
FPS Set_CharSer,1,sinu,EEE\nȂ̌;
FPS Set_CharSer,1,sugata,ŃH;
FPS Set_CharSer,1,sugataK,NłH;
FPS Set_CharSer,1,hikari,H;
FPS Set_CharSer,1,hikariK,ĂI;
FPS Set_CharSer,1,oto,̉H;
FPS Set_CharSer,1,otoK,I;

GOSUB FPS_G`_;
RETURN ;




//------------------------------------------------------------------------------
* FPS_Tu}VK2;
GOSUB FPS_G`_O;

FPS Set_Char_ini,1;
FPS Set_CharST,1,1000,500,50,900,10,0.03;
FPS Set_CharST2,1,30,1;//30Ń[hE1
//FPS Set_CharPT,1,999,Œx,;
FPS Set_CharPT,1,999,tJ[h,;
FPS Set_CharCOM-L,1,Tu}VKB;
FPS Set_CharCOM-R,1,Oi;
FPS Set_CharCOM-S,1,d;
FPS Set_CharCOM-Key,1,DD,_Ȱ1;
FPS Set_CharCOM-Key,1,UU,_л1;
FPS Set_CharCOM-Key,1,DU,_ڰް1;

GOSUB FPS_G`_;
RETURN ;



//------------------------------------------------------------------------------
* FPS_Tu}VK3;
GOSUB FPS_G`_O;

FPS Set_Char_ini,1;
FPS Set_CharST,1,2700,1500,50,900,10,0.12;
FPS Set_CharST2,1,120,1;//30Ń[hE1
FPS Set_CharPT,1,999,tJ[h,;

FPS Set_CharCOM-L,1,}VK;
//FPS Set_CharCOM-R,1,Ol[h;
FPS Set_CharCOM-R,1,_л1;//Oi;
FPS Set_CharCOM-S,0,XeX;
FPS Set_CharCOM-Key,1,DD,_Ȱ1;
FPS Set_CharCOM-Key,1,UU,_л1;
FPS Set_CharCOM-Key,1,DU,_ڰް1;

FPS Set_CharSer,1,DM,I;
FPS Set_CharSer,1,DMs,A₟I;
FPS Set_CharSer,1,DMs50,Ȏĥ;
FPS Set_CharSer,1,DMs100,ʖڂȂ̂ɥ;
FPS Set_CharSer,1,daun,[II;
FPS Set_CharSer,1,keikai50,Cz܂;
FPS Set_CharSer,1,keikai100,G̋CzI;
FPS Set_CharSer,1,hakken,܂;
FPS Set_CharSer,1,miusinau,܂I;
FPS Set_CharSer,1,sinu,܂EEE\n̎EEE;
FPS Set_CharSer,1,sugata,ҁIH;
FPS Set_CharSer,1,sugataK,o債ĂI;
FPS Set_CharSer,1,hikari,I舂ł;
FPS Set_CharSer,1,hikariK,I;
FPS Set_CharSer,1,oto,Ă܂;
FPS Set_CharSer,1,otoK,Ŕ܂;

GOSUB FPS_G`_;
RETURN ;



//------------------------------------------------------------------------------
* FPS_Tu}VK;
* F_SMG;
GOSUB FPS_G`_O;

FPS Set_Char_ini,1;
FPS Set_CharST,1,1000,500,50,900,10,0.03;
FPS Set_CharST2,1,30,1;//30Ń[hE1
//FPS Set_CharPT,1,999,tJ[h,;
FPS Set_CharPT,1,999,Œx,;
FPS Set_CharCOM-L,1,Tu}VKB;
FPS Set_CharCOM-R,1,Oi;
FPS Set_CharCOM-S,1,d;
FPS Set_CharCOM-Key,1,DD,_Ȱ1;
FPS Set_CharCOM-Key,1,UU,_л1;
FPS Set_CharCOM-Key,1,DU,_ڰް1;

GOSUB FPS_G`_;
RETURN ;



//------------------------------------------------------------------------------
* FPS_WʒumF;
GOSUB FPS_G`_O;

FPS Set_Char_ini,1;
FPS Set_CharST,1,300,1000,0,1000,0,0.00;//1Ԃ̃L̐ݒ
FPS Set_CharST2,1,0,1;//eE1
FPS Set_CharPT,1,999,s_,;
FPS Set_CharCOM-S,1,d;

GOSUB FPS_G`_; 
RETURN ;







* FPS_G_;
RAND@ 0,4;
Select@ @RAND,GOTO,F_B05,F_F15,F_F13,F_SMG;
RETURN ;

//ID123̃L_Io
* FPS_LSet123;
DIM_CLS ;
DIM \ID1,\ID2,\ID3;
//RAND@ 0,8;
RAND@ 0,4;
RET \ID1,=,@RAND;
RAND@ 0,4,not,\ID1;
RET \ID2,=,@RAND;
RAND@ 0,4,not2,\ID1,\ID2;
RET \ID3,=,@RAND;

XFile4_ID 1,true;
FPS Set_CharID,1;
Select@ \ID1,GOSUB,F_E02s,F_B05,F_F15,F_F13,F_s2B1,F_s2B2,F_s2B3,F_SMG;
FPS Set_CharPointRAND;
FPS Set_CharID,END;

XFile4_ID 2,true;
FPS Set_CharID,2;
Select@ \ID2,GOSUB,F_E02s,F_B05,F_F15,F_F13,F_s2B1,F_s2B2,F_s2B3,F_SMG;
FPS Set_CharPointRAND;
FPS Set_CharID,END;

XFile4_ID 3,true;
FPS Set_CharID,3;
Select@ \ID3,GOSUB,F_E02s,F_B05,F_F15,F_F13,F_s2B1,F_s2B2,F_s2B3,F_SMG;
FPS Set_CharPointRAND;
FPS Set_CharID,END;
RETURN ;
