//12EdԂɏ葱ꍇ̃V[
//DF37_seen12.txtDF37_seen_e1_001.txt
LoadingMSG DF37_tikan_load04.png;
INI seen;

CALL DF37_map_set.txt,DF37-ԓ-l;

Music STOP;
Music LOAD,yakou.mid;
Music PLAY,true;
SetViewLimit ALL;

Loop_4_Work ;//\Ȃ

IconDELL ;



//ڸ۰
//0:
CALL DF37_char_set.txt,SET_BODY-CS;//SET_CPFT-02_1-BODY2;
//1:E\؂ւׁI
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01;
//2:Kl
CALL DF37_char_set.txt,SET_MEGA-CS;//2:Kl
//3:̖
CALL DF37_char_set.txt,SET_HAIR-CS;//5:̖
//4:j
//CALL DF37_char_set.txt,SET_CPFT-M3_2X[c;
CALL DF37_char_set.txt,SET_CPFT-M3_2X[cIo;
//5:
//CALL DF37_char_set.txt,SET_CPFT-01_1cHUKU2;
//6:E
CALL DF37_char_set.txt,SET_SHORTS-CS;//3:E

XFile4_ID 0,true;
IconADD ;

Menu_INI ;//j[̐ݒNA
Menu_SetType 0,110,20,12;
Menu_SetPos 5,15;
4HS_Menu_SetType 3,100,20,12;//NbN|Cgp


//SLEEP 10000;
//GOTO STEP01B;


//------------------------------------------------------------------------------
//RV[
* STEP01;
SetPar_ADDcs e1_001;//ViĨtOǉ
DataSave3 G_save0.txt;

Motion_Load DF37_seen1_ԓ3_A01R.txt;
Motion_KeyType 2;

Set_View 1.191,0.993,0.052,-0.9757,0.0857,-0.2013,0.102,0.992,-0.073,0.523;
CALL DF37_set.txt,邭Ȃ;
Mov_View 0.674,0.825,-0.778,-0.8021,-0.2941,0.5196,-0.368,0.928,-0.043,0.523;
Mov_View MoveTime,240;//_ړԎw
MSG3_Print I_߂ׂԓɐlCȂ;
Loop_4_ft 0,240,1.0;


Set_View -0.313,0.681,-0.430,-0.3891,-0.6971,0.6020,-0.487,0.710,0.507,0.523;
Mov_View -0.533,0.755,-0.488,-0.3891,-0.6971,0.6020,-0.487,0.710,0.507,0.523;
CALL DF37_char_set.txt,\-[3;
MSG3_Print [I@ā[I;
	Voice CLS;
	Voice LOAD,DF37_e1_001_s01.wav;
	Voice PLAY;//P̂̑䎌
Loop_4_ft -,120,1.0;


Set_View -1.156,0.252,-0.402,0.7997,0.2928,0.5240,-0.258,0.955,-0.139,0.523;
MSG3_Print X@@@@i{JbIj;
Loop_4_ft 0,100,1.0;
MSG3_Print \Ă@@iYJbIj;
Loop_4_ft -,100,1.0;
MSG3_Print ʂ@@@ioLbIj;
Loop_4_ft -,100,1.0;
MSG3_Print l@@iKXbIj;
Loop_4_ft -,100,1.0;
MSG3_Print ;
MSG_Cls ;



JUMP DF37_seen_e1_002.txt,QUICK_START;

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------













//------------------------------------------------------------------------------
Set_View -2.008,0.762,-0.643,0.8440,-0.2972,0.4463,-0.036,0.798,0.600,0.523;
Mov_View -1.545,0.734,-0.745,0.7094,-0.3436,0.6152,-0.091,0.820,0.563,0.523;



//------------------------------------------------------------------------------
* STEP01B;
Motion_Load DF37_seen1_ԓ3_A01R.txt,false,,20;
Motion_KeyType 2;

Voice CLS;
Voice LOAD,DF34_M16-190_C.wav;
Voice LOAD_Loop,DF34_M16-060_Ƒ1.wav;
Voice LOAD_Loop,DF34_M16-030_Ƒ2.wav;
Voice LOAD_Loop,DF34_M16-100_Ƒ3.wav;
Voice PLAY2;

Menu_CLS Menu;
4HS_EOF_CLS ;
4HS_MenuCLS ;
4HS_MenuADD2 L,,0,b[L],STEP02L;
4HS_MenuADD2 L,,0,b[R],STEP02R;

DF37PAR_ADD 0,0,0;
DF37PAR_PP2 0,0,0;
DF37PAR_PGP 0,0,0;//ɉđ

4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;




* STEP02L;
//Motion_Load DF37_seen1_ԓ3_A02Jr.txt,false;
Motion_Load DF37_seen1_ԓ3_A02Jr.txt,false,,20;
Loop_4_ft 0,20,1.0;


4HS_EOF_CLS ;
4HS_MenuCLS ;
4HS_EOF_ADD MOUSE_RELEASE_L_Flame50over,,STEP03;
4HS_EOF_ADD MOUSE_RELEASE_L,,;//}EX{^ƏI

4HS_MouseMode drag_LINE,b[L];//hbOH
Set_SitenType true;
Loop_4_Hscene ;
GOTO STEP01B;




* STEP02R;
//Motion_Load DF37_seen1_ԓ3_A02Jr.txt,false;
Motion_Load DF37_seen1_ԓ3_A02Jr.txt,false,,20;
Loop_4_ft 0,20,1.0;


4HS_EOF_CLS ;
4HS_MenuCLS ;
4HS_EOF_ADD MOUSE_RELEASE_L_Flame50over,,STEP03;
4HS_EOF_ADD MOUSE_RELEASE_L,,;//}EX{^ƏI

4HS_MouseMode drag_LINE,b[R];//hbOH
Set_SitenType true;
Loop_4_Hscene ;
GOTO STEP01B;




* STEP03;
Motion_Load DF37_seen1_ԓ3_A03ߊ.txt,false,,20;
Motion_KeyType 2;
Loop_4_ft 0,41,1.0;

Voice STOP;



* STEP04;
Motion_Load DF37_seen1_ԓ3_A04Ō̒R.txt,false,,20;
Motion_KeyType 2;

Menu_CLS Menu;
4HS_EOF_CLS ;
4HS_MenuCLS ;
4HS_MenuADD2 },,0,bӻ޲,STEP05;
4HS_MenuADD2 L,,0,b[L],STEP02L;
4HS_MenuADD2 L,,0,b[R],STEP02R;

DF37PAR_ADD 0,0,0;
DF37PAR_PP2 0,0,0;
DF37PAR_PGP 0,0,0;//ɉđ

4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;





* STEP05;
Motion_Load DF37_seen1_ԓ3_A05}.txt,false,,20;
Motion_KeyType 2;
Loop_4_ft 0,91,1.0;




* STEP06;
Motion_Load DF37_seen1_ԓ3_A06ҋ@.txt,false,,20;
Motion_KeyType 2;

Sound STOP,;

Menu_CLS Menu;
4HS_EOF_CLS ;
4HS_MenuCLS ;
4HS_MenuADD2 sXg,,0,bӻ޲,STEP07;
4HS_MenuADD2 ɂ,,0,b[L],STEP_A-B;


DF37PAR_ADD 0,0,0;
DF37PAR_PP2 0,0,0;
DF37PAR_PGP 0,0,0;//ɉđ

4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;





* STEP07;
Motion_Load DF37_seen1_ԓ3_A07sXg1.txt,false,,20;
Motion_KeyType 2;

Sound LOAD,DF34_M16-190_.wav;
Sound PLAY,true;


Menu_CLS Menu;
4HS_EOF_CLS ;
4HS_MenuCLS ;
//4HS_MenuADD2 sXg,,0,bӻ޲,STEP07;
4HS_EOF_ADD MOUSE_RELEASE_L,,;//}EX{^ƏI

DF37PAR_ADD 0,0,0;
DF37PAR_PP2 0,0,0;
DF37PAR_PGP 3.21,0.55,0.31;//ɉđ

4HS_MenuMode 3,;//}EXړŃANV
Set_SitenType true;
Loop_4_Hscene ;
GOTO STEP06;




* STEP_A-B;
Motion_Load DF37_seen1_ԓ3_A-BύX.txt,false,,20;
//Motion_KeyType 2;
Loop_4_ft 0,20,1.0;

4HS_EOF_CLS ;
4HS_MenuCLS ;
4HS_EOF_ADD MOUSE_RELEASE_L_Flame50over,,STEP-B01;
4HS_EOF_ADD MOUSE_RELEASE_L,,;//}EX{^ƏI

4HS_MouseMode drag_LINE,b[L];//hbOH
Set_SitenType true;
Loop_4_Hscene ;
GOTO STEP06;




* STEP-B01;
Motion_Load DF37_seen1_ԓ3_B01sXg.txt,false,,20;
Motion_KeyType 2;

Menu_CLS Menu;
4HS_EOF_CLS ;
4HS_MenuCLS ;
4HS_MenuADD2 ɂ,,0,b[L],STEP_A-B;

DF37PAR_ADD 0,0,0;
DF37PAR_PP2 0,0,0;
DF37PAR_PGP 0,0,0;//ɉđ

4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;









GOTO STEP01;



* ߂;
RETURN ;

* GAMEOVER_1;
CALL DF37_set.txt,ÂȂ;
CALL DF37_BADEND.txt;
RETURN ;



Motion_Load ;
Motion_KeyType 2;
MSG_Cls ;
MSG_Print ;
Loop_MSG true;
