//z[ł̑
* QUICK_START;
LoadingMSG DF37_tikan_load02.png;
INI seen;

CALL DF37_map_set.txt,DF37-z[A3;

Music STOP;
Music LOAD,batof2_gm.mid;
//Music LOAD,batof_gm.mid;//oge[}eVオ邩R
Music PLAY,true;
SetViewLimit ALL;

Loop_4_Work ;//\Ȃ

IconDELL ;

//ڸ۰
CALL DF37_char_set.txt,SET_BODY-CS;//SET_CPFT-02_1-BODY2;
//CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01;
//CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01c;//JڐE
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-[3;
CALL DF37_char_set.txt,SET_MEGA-CS;//2:Kl
CALL DF37_char_set.txt,SET_HAIR-CS;//5:̖

//CALL DF37_char_set.txt,SET_CPFT-M3_2X[c;
//CALL DF37_char_set.txt,SET_CPFT-M3_2X[cIo;
//CALL DF37_char_set.txt,SET_CPFT-M3_2;
CALL DF37_char_set.txt,SET_CPFT-M3_2E;

CALL DF37_char_set.txt,SET_CPFT-01_1cHUKU2;
CALL DF37_char_set.txt,SET_SHORTS-CS;//3:E
//7:ǉACeEUR[}
//CALL DF37_char_set.txt,SET_CPFT-M4_1-ABUR[};


XFile4_ID 0,true;
IconADD ;

Menu_INI ;//j[̐ݒNA
Menu_SetType 0,110,20,12;
4HS_Menu_SetType 3,100,20,12;

//------------------------------------------------------------------------------
* Jn;
SetPar_ADDcs f2_001;//ViĨtOǉ
DataSave3 G_save0.txt;
Motion_Load DF37_seen1_z[E_02_2.txt,,;
Set_View 0.812,0.176,1.029,-0.4203,0.1856,0.8881,0.098,0.982,-0.158,0.523;
CALL DF37_set.txt,邭Ȃ;


Motion_Load DF37_seen1_z[E_02.txt,true,,;
Set_View -0.378,0.363,-0.622,-0.0089,-0.0099,0.9999,-0.000,0.999,0.009,0.162;
Mov_View 1.104,0.362,-0.406,-0.3419,-0.0095,0.9396,-0.000,0.999,0.009,0.162;

Loop_4_ft 0,95,1.0;



Set_View 1.165,0.716,2.070,-0.6741,0.0260,0.7381,-0.008,0.999,-0.042,0.162;
Mov_View 1.134,0.904,2.035,-0.6741,0.0260,0.7381,-0.008,0.999,-0.042,0.162;
Motion_Load DF37_seen1_z[E_03rL.txt,true,,;

Loop_4_ft 0,105,1.0;




Set_View -0.360,1.323,2.835,-0.1926,-0.5487,0.8134,-0.748,0.618,0.239,0.362;
Motion_Load DF37_seen1_z[E_04rR.txt,true,,;

Loop_4_ft 0,105,1.0;




Set_View -0.316,0.907,2.302,0.0009,0.0000,1.0000,-0.000,1.000,0.000,0.362;
Mov_View -0.316,1.057,2.302,0.0009,0.0000,1.0000,-0.000,1.000,0.000,0.362;
Motion_Load DF37_seen1_z[E_05.txt,true,,;

Loop_4_ft 0,105,1.0;






Set_View 0.005,1.144,2.760,-0.4238,0.0788,0.9023,0.031,0.996,-0.072,0.362;
Motion_Load DF37_seen1_z[E_06.txt,true,,;

Loop_4_ft 0,105,1.0;





Motion_Load DF37_seen1_z[E_07j.txt,true,,;
Set_View 0.619,0.264,1.468,-0.3783,0.2856,0.8805,0.081,0.957,-0.275,0.762;

XFile4_ID 6,true;
Set_UV_Sift ON,g;
Set_UV_Sift SetV,-1;
Set_UV_Sift SetSpeed,0.04;
XFile4_ID 0,true;

Loop_4_ft 0,100,1.0;

XFile4_ID 6,true;
Set_UV_Sift ON,g;
Set_UV_Sift SetV,-1;
Set_UV_Sift SetSpeed,0;
XFile4_ID 0,true;


Motion_Load DF37_seen1_z[E_09_[W.txt,true,,;
Motion_SetSpeed 0.5;
Set_View -1.179,0.771,1.506,0.0067,0.1057,-0.9943,-0.024,0.994,0.105,0.662;

	Voice CLS;
	Voice LOAD,DF37_f2_001_s01.wav;
	Voice PLAY;//P̂̑䎌
Loop_4_ft 0,115,1.0;




Motion_Load DF37_seen1_z[E_08N.txt,true,,;
Set_View 0.289,0.702,2.771,-0.6458,0.0157,0.7632,-0.020,0.999,-0.038,0.662;

Loop_4_ft 0,110,1.0;




//X^CQ[Wŕ򂳂

DataADD PlayStyle,-10;
DateSelectGOTO 1,-33,,33,;



//Rej[

CALL DF37_set.txt,ÂȂ;
CALL DF37_GAMEOVER.txt;
Select_GOTO Rej[;//Rej[Wv
RETURN ;



//------------------------------------------------------------------------------
* Rej[;
Load_SFile DF37_seen_f1_001.txt;






//------------------------------------------------------------------------------
//X^CQ[WႢꍇ\̓[gɁEEE
* 1;
Load_SFile DF37_seen_g1_001.txt;
//CALL DF37_seen_g1_001.txt;




//------------------------------------------------------------------------------
GOTO Jn;
//------------------------------------------------------------------------------
MSG_Cls ;
MSG_Print ҏW;
Loop_MSG true;
//------------------------------------------------------------------------------
