//-----------------------------------------------------------------------------
//sSt[_iԕҁj	@CREATED BY vO}[ 2008.06.12
//-----------------------------------------------------------------------------
LoadingMSG DF37_tikan_load03.png;
INI seen;

CALL DF37_map_set.txt,DF37-gC; //}bv

Music STOP;
Music LOAD,gs.mid;//edƂ
Music PLAY,true;
SetViewLimit ALL;

Loop_4_Work ;//\Ȃ

IconDELL ;

//ڸ۰
CALL DF37_char_set.txt,SET_BODY-CS;//g
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01;//
CALL DF37_char_set.txt,SET_MEGA-CS;//Kl
CALL DF37_char_set.txt,SET_HAIR-CS;//̖
CALL DF37_char_set.txt,SET_CPFT-01_1cHUKU2;//
CALL DF37_char_set.txt,SET_SHORTS-CS;//E

//CALL DF37_char_set.txt,SET_CPFT-M3_2; //j
//7:ǉACe
//CALL DF37_char_set.txt,SET_CPFT_It01_G;

XFile4_ID 0,true;
IconADD ;

Menu_INI ;//j[̐ݒNA
Menu_SetType 0,110,20,12;
4HS_Menu_SetType 3,100,20,12;

//Q[̐isɊւEOFELOCAL1ŏȂ
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_CLS LOCAL1;//[^[ncA֘Â݃Zbg
4HS_EOF_CLS FLG;//׸ޏEEOFL

DF37PAR_SET 0,0,0;//lw(,s,x)
//DF37PAR_ADD 0,0,0;//Z
//DF37PAR_PP2 0,0,0;//Ԃɉđl
//DF37PAR_PGP 0,0,0;//ɉđ

//----------------------------------------------------------------------------
* QUICK_START;

XFile4_ID 6,false; //jsv
XFile4_ID 0,true;

//
* _gCJn;
//

CALL DF37_map_set.txt,DF37-gC;

Motion_Load ADDScenario_gC_1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed~;

Set_View 0.754,1.289,-3.069,-0.2399,-0.1908,0.9518,-0.046,0.981,0.185,0.254;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceԊJn;
Voice PLAYNEXT;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg

4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

//
* _gCJn;
//

Set_View 0.754,1.289,-3.069,-0.2399,-0.1908,0.9518,-0.046,0.981,0.185,0.254;

//---------------------------------------------------------------------------
* _gCҋ@;

Motion_Load ADDScenario_gC_1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-1;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceԑҋ@;
CALL ADDCommon.txt,SET_LOOPVoiceԑҋ@;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_gC;
GOSUB EOF_;
4HS_MenuADD2 ,,0,b[L],_gC;
4HS_MenuADD2 ,,0,b,_gC;
4HS_MenuADD2 ,,0,b,_gC;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

switch rand,2;	GOTO _gC;
switch case,2;	DF37PAR_GOTO ,>,50,_gC2;
switch end;

GOTO _gCҋ@;

//---------------------------------------------------------------------------
* _gC;

Motion_Load ADDScenario_gC_1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice;
CALL ADDCommon.txt,SET_LOOPVoice;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_gC;
GOSUB EOF_;
4HS_EOF_ADD Gauge_kaikan,100,_gCⒸ;
4HS_MenuADD2 ~߂,,0,b[L],_gCҋ@;
4HS_MenuADD2 W,,0,b[R],_gC2;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

DF37PAR_GOTO ,>,50,_gC2;
DF37PAR_GOTO ,>,30,_gC;

GOTO _gCҋ@;

//---------------------------------------------------------------------------
* _gC2;

Motion_Load ADDScenario_gC_2.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-bB0;

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoiceԋ;
Voice PLAY_Loop;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_gC;
GOSUB EOF_;
4HS_EOF_ADD Gauge_kaikan,100,_gCⒸ;
4HS_MenuADD2 ~߂,,0,b[R],_gCҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

DF37PAR_GOTO ,>,80,_gC2;
DF37PAR_GOTO ,>,50,_gC;

GOTO _gCҋ@;

//----------------------------------------------------------------------------
* _gCⒸ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,_gCҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

switch rand,3;	GOTO _gCҋ@;
switch case,2;	GOTO _gCJn;
switch case,3;	GOTO _gCJn;
switch end;

GOTO _gCҋ@;

//---------------------------------------------------------------------------

//
* _gCJn;
//

Set_View 0.194,2.760,-2.671,-0.0634,-0.5730,0.8170,-0.044,0.819,0.571,0.254;

//---------------------------------------------------------------------------
* _gCҋ@;

Motion_Load ADDScenario_gC_1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-1;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceԑҋ@;
CALL ADDCommon.txt,SET_LOOPVoiceԑҋ@;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_gC;
GOSUB EOF_;
4HS_MenuADD2 ,,0,b[L],_gC;
4HS_MenuADD2 ,,0,b,_gC;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

switch rand,2;	GOTO _gC;
switch case,2;	DF37PAR_GOTO ,>,50,_gC2;
switch end;

GOTO _gCҋ@;

//---------------------------------------------------------------------------
* _gC;

Motion_Load ADDScenario_gC_1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice;
CALL ADDCommon.txt,SET_LOOPVoice;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_gC;
GOSUB EOF_;
4HS_EOF_ADD Gauge_kaikan,100,_gCⒸ;
4HS_MenuADD2 ~߂,,0,b[L],_gCҋ@;
4HS_MenuADD2 W,,0,b[R],_gC2;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

DF37PAR_GOTO ,>,50,_gC2;
DF37PAR_GOTO ,>,30,_gC;

GOTO _gCҋ@;

//---------------------------------------------------------------------------
* _gC2;

Motion_Load ADDScenario_gC_2.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-bB0;

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoiceԋ;
Voice PLAY_Loop;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_gC;
GOSUB EOF_;
4HS_EOF_ADD Gauge_kaikan,100,_gCⒸ;
4HS_MenuADD2 ~߂,,0,b[R],_gCҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

DF37PAR_GOTO ,>,80,_gC2;
DF37PAR_GOTO ,>,50,_gC;

GOTO _gCҋ@;

//----------------------------------------------------------------------------
* _gCⒸ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,_gCҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

switch rand,3;	GOTO _gCJn;
switch case,2;	GOTO _gCҋ@;
switch case,3;	GOTO _gCJn;
switch end;

GOTO _gCҋ@;

//---------------------------------------------------------------------------

//
* _gCJn;
//

Set_View 0.887,0.437,-1.420,-0.6851,0.0656,0.7254,0.045,0.997,-0.047,0.523;

//---------------------------------------------------------------------------
* _gCҋ@;

Motion_Load ADDScenario_gC_㎩1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-1;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceԑҋ@;
CALL ADDCommon.txt,SET_LOOPVoiceԑҋ@;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_gC;
GOSUB EOF_;
4HS_MenuADD2 ,,0,b[R],_gC;
4HS_MenuADD2 ,,0,b,_gC;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

switch rand,2;	GOTO _gC;
switch case,2;	DF37PAR_GOTO ,>,50,_gC2;
switch end;

GOTO _gCҋ@;

//---------------------------------------------------------------------------
* _gC;

Motion_Load ADDScenario_gC_㎩1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice;
CALL ADDCommon.txt,SET_LOOPVoice;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_gC;
GOSUB EOF_;
4HS_EOF_ADD Gauge_kaikan,100,_gCⒸ;
4HS_MenuADD2 ~߂,,0,b[R],_gCҋ@;
4HS_MenuADD2 W,,0,bӻ޲,_gC2;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

DF37PAR_GOTO ,>,50,_gC2;
DF37PAR_GOTO ,>,30,_gC;

GOTO _gCҋ@;

//---------------------------------------------------------------------------
* _gC2;

Motion_Load ADDScenario_gC_㎩2.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-bB0;

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoiceԋ;
Voice PLAY_Loop;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_gC;
GOSUB EOF_;
4HS_EOF_ADD Gauge_kaikan,100,_gCⒸ;
4HS_MenuADD2 ~߂,,0,b[R],_gCҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

DF37PAR_GOTO ,>,80,_gC2;
DF37PAR_GOTO ,>,50,_gC;

GOTO _gCҋ@;

//----------------------------------------------------------------------------
* _gCⒸ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,_gCҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

switch rand,3;	GOTO _gCJn;
switch case,2;	GOTO _gCJn;
switch case,3;	GOTO _gCҋ@;
switch end;

GOTO _gCҋ@;

//----------------------------------------------------------------------------

//
* _Jn;
//

CALL DF37_map_set.txt,DF37-EX6-;

Motion_Load ADDScenario__B1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed~;

Set_View -3.036,0.613,2.063,0.8324,-0.1080,-0.5434,0.090,0.994,-0.059,0.623;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceԊJn;
Voice PLAYNEXT;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg

4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

//
* _BJn;
//

Set_View -3.036,0.613,2.063,0.8324,-0.1080,-0.5434,0.090,0.994,-0.059,0.623;


//---------------------------------------------------------------------------
* _Bҋ@;

Motion_Load ADDScenario__B1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-1;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceԑҋ@;
CALL ADDCommon.txt,SET_LOOPVoiceԑҋ@;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_;
GOSUB EOF_;
4HS_MenuADD2 ,,0,b[R],_B;
4HS_MenuADD2 ,,0,b,_pJn;
4HS_MenuADD2 o,,0,b,_Jn;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

switch rand,2;	GOTO _B;
switch case,2;	DF37PAR_GOTO ,>,50,_B2;
switch end;

GOTO _Bҋ@;

//---------------------------------------------------------------------------
* _B;

Motion_Load ADDScenario__B1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice;
CALL ADDCommon.txt,SET_LOOPVoice;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_;
GOSUB EOF_;
4HS_EOF_ADD Gauge_kaikan,100,_BⒸ;
4HS_MenuADD2 ~߂,,0,b[R],_Bҋ@;
4HS_MenuADD2 W,,0,bӻ޲,_B2;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

DF37PAR_GOTO ,>,50,_B2;
DF37PAR_GOTO ,>,30,_B;

GOTO _Bҋ@;

//---------------------------------------------------------------------------
* _B2;

Motion_Load ADDScenario__B2.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-bB0;

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoiceԋ;
Voice PLAY_Loop;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_;
GOSUB EOF_;
4HS_EOF_ADD Gauge_kaikan,100,_BⒸ;
4HS_MenuADD2 ~߂,,0,bӻ޲,_Bҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

DF37PAR_GOTO ,>,80,_B2;
DF37PAR_GOTO ,>,50,_B;

GOTO _Bҋ@;

//----------------------------------------------------------------------------
* _BⒸ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,_Bҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

switch rand,3;	GOTO _pJn;
switch case,2;	GOTO _Jn;
switch case,3;	GOTO _Bҋ@;
switch end;

GOTO _Bҋ@;

//---------------------------------------------------------------------------

//
* _pJn;
//

Set_View -1.675,1.135,-0.036,0.0010,0.0000,1.0000,0.000,1.000,0.000,0.523;

//---------------------------------------------------------------------------
* _pҋ@;

Motion_Load ADDScenario__p1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-1;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceԑҋ@;
CALL ADDCommon.txt,SET_LOOPVoiceԑҋ@;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_;
GOSUB EOF_;
4HS_MenuADD2 ,,0,b,_p;
4HS_MenuADD2 Q,,0,b,_Jn;
4HS_MenuADD2 B,,0,b,_BJn;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

switch rand,2;	GOTO _p;
switch case,2;	DF37PAR_GOTO ,>,50,_p2;
switch end;

GOTO _pҋ@;

//---------------------------------------------------------------------------
* _p;

Motion_Load ADDScenario__p1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice;
CALL ADDCommon.txt,SET_LOOPVoice;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_;
GOSUB EOF_;
4HS_EOF_ADD Gauge_kaikan,100,_pⒸ;
4HS_MenuADD2 ~߂,,0,b,_pҋ@;
4HS_MenuADD2 W,,0,b,_p2;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

DF37PAR_GOTO ,>,50,_p2;
DF37PAR_GOTO ,>,30,_p;

GOTO _pҋ@;

//---------------------------------------------------------------------------
* _p2;

Motion_Load ADDScenario__p2.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-bB0;

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoiceԋ;
Voice PLAY_Loop;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_;
GOSUB EOF_;
4HS_EOF_ADD Gauge_kaikan,100,_pⒸ;
4HS_MenuADD2 ~߂,,0,b,_pҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

DF37PAR_GOTO ,>,80,_p2;
DF37PAR_GOTO ,>,50,_p;

GOTO _pҋ@;

//----------------------------------------------------------------------------
* _pⒸ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,_pҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

switch rand,3;	GOTO _pҋ@;
switch case,2;	GOTO _Jn;
switch case,3;	GOTO _BJn;
switch end;

GOTO _pҋ@;

//---------------------------------------------------------------------------
//
* _Jn;
//

Set_View -0.962,1.948,0.596,-0.6569,-0.6114,0.4411,-0.507,0.791,0.340,0.523;

//---------------------------------------------------------------------------
* _ҋ@;

Motion_Load ADDScenario__1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-1;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceԑҋ@;
CALL ADDCommon.txt,SET_LOOPVoiceԑҋ@;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_;
GOSUB EOF_;
4HS_MenuADD2 ,,0,b[L],_;
4HS_MenuADD2 ,,0,b[R],_pJn;
4HS_MenuADD2 B,,0,b,_BJn;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

switch rand,2;	GOTO _;
switch case,2;	DF37PAR_GOTO ,>,50,_2;
switch end;

GOTO _ҋ@;

//---------------------------------------------------------------------------
* _;

Motion_Load ADDScenario__1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice;
CALL ADDCommon.txt,SET_LOOPVoice;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_;
GOSUB EOF_;
4HS_EOF_ADD Gauge_kaikan,100,_Ⓒ;
4HS_MenuADD2 ~߂,,0,b[L],_ҋ@;
4HS_MenuADD2 W,,0,bӻ޲,_2;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

DF37PAR_GOTO ,>,50,_2;
DF37PAR_GOTO ,>,30,_;

GOTO _ҋ@;

//---------------------------------------------------------------------------
* _2;

Motion_Load ADDScenario__2.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-bB0;

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoiceԋ;
Voice PLAY_Loop;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOF_;
GOSUB EOF_;
4HS_EOF_ADD Gauge_kaikan,100,_Ⓒ;
4HS_MenuADD2 ~߂,,0,bӻ޲,_ҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

DF37PAR_GOTO ,>,80,_2;
DF37PAR_GOTO ,>,50,_;

GOTO _ҋ@;

//----------------------------------------------------------------------------
* _Ⓒ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,_ҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

switch rand,3;	GOTO _pJn;
switch case,2;	GOTO _ҋ@;
switch case,3;	GOTO _BJn;
switch end;

GOTO _ҋ@;

//-----------------------------------------------------------------------------
* _Ⓒ;

CALL ADDCommon.txt,SET_SpeedⒸ;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceⒸ;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS LOCAL1;
4HS_EOF_ADD FlameTime,120,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_Speedz;

CALL ADDCommon.txt,SET_RNDVoicez;
Voice PLAYNEXT;

4HS_EOF_ADD FlameTime,180,;
Loop_4_Hscene ;

//
switch rand,3;	//
	Voice LOAD,DF37_VRef_H_v82.wav;
	Voice PLAYNEXT;
	CALL ADDCommon.txt,SYASEI_;
switch case,2;	//A
	Voice LOAD,DF37_VRef_H_v96.wav;
	Voice PLAYNEXT;
	CALL ADDCommon.txt,SYASEI_A;
switch case,3;
	; //Ȃ
switch end;

RETURN ;

//----------------------------------------------------------------------------
* sJn;
JUMP ADDScenarioFreedom_ADDstart.txt,sJn;

RETURN;

//----------------------------------------------------------------------------
* _gCE;
CALL DF37_EX_03.txt,ߕύX;
GOTO _gCJn;

* _E;
CALL DF37_EX_03.txt,ߕύX;
GOTO _Jn;

//---------------------------------------------------------------------
* EOF_gC;
Menu_Sprite menu_12.png;//X110̒Zj[摜
Menu_ADD I;
Menu_ADD E;
Menu_ADD 点;
Menu_ADD ;
Menu_ADD ;
Menu_ADD ł;

4HS_EOF_ADD MENU,0,sJn;
4HS_EOF_ADD MENU,1,_gCE;
4HS_EOF_ADD MENU,2,_gCJn;
4HS_EOF_ADD MENU,3,_gCJn;
4HS_EOF_ADD MENU,4,_gCJn;
4HS_EOF_ADD MENU,5,_Jn;

RETURN ;

//---------------------------------------------------------------------
* EOF_;
Menu_Sprite menu_12.png;//X110̒Zj[摜
Menu_ADD I;
Menu_ADD E;
Menu_ADD Ał;
Menu_ADD pł;
Menu_ADD ł;
Menu_ADD gCł;

4HS_EOF_ADD MENU,0,sJn;
4HS_EOF_ADD MENU,1,_E;
4HS_EOF_ADD MENU,2,_BJn;
4HS_EOF_ADD MENU,3,_pJn;
4HS_EOF_ADD MENU,4,_Jn;
4HS_EOF_ADD MENU,5,_gCJn;

RETURN ;


//---------------------------------------------------------------------
* EOF_;
switch rand,3;	4HS_EOF_ADD FlameTime,240,;//_ŏ
switch case,2;	4HS_EOF_ADD FlameTime,360,;
switch case,3;	4HS_EOF_ADD FlameTime,480,;
switch end;
RETURN ;

//--------------------------------------------------------------------------
* ߂;
RETURN ;

* I;
CALL DF37_set.txt,ÂȂ;
RETURN ;

