//-----------------------------------------------------------------------------
//sSt[_iCҁj	@CREATED BY vO}[ 2008.07.21
//-----------------------------------------------------------------------------
LoadingMSG DF37_tikan_load03.png;
INI seen;

CALL DF37_map_set.txt,DF37-EX1-C; //}bv

Music STOP;
Music LOAD,gs.mid;//edƂ
Music PLAY,true;
SetViewLimit ALL;

Loop_4_Work ;//\Ȃ

IconDELL ;

//ڸ۰
CALL DF37_char_set.txt,SET_BODY-CS;//g
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01;//
CALL DF37_char_set.txt,SET_MEGA-CS;//Kl
CALL DF37_char_set.txt,SET_HAIR-CS;//̖
CALL DF37_char_set.txt,SET_CPFT-01_1cHUKU2;//
CALL DF37_char_set.txt,SET_SHORTS-CS;//E

CALL DF37_char_set.txt,SET_CPFT-M3_2; //j
//7:ǉACe
//CALL DF37_char_set.txt,SET_CPFT_It01_G;

IconADD ;

Menu_INI ;//j[̐ݒNA
Menu_SetType 0,110,20,12;
4HS_Menu_SetType 3,100,20,12;

//Q[̐isɊւEOFELOCAL1ŏȂ
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_CLS LOCAL1;//[^[ncA֘Â݃Zbg
4HS_EOF_CLS FLG;//׸ޏEEOFL

DF37PAR_SET 0,0,0;//lw(,s,x)
//DF37PAR_ADD 0,0,0;//Z
//DF37PAR_PP2 0,0,0;//Ԃɉđl
//DF37PAR_PGP 0,0,0;//ɉđ

//----------------------------------------------------------------------------
* QUICK_START;

CALL ADDCommon.txt,SET_CPFT_Mbody_TRUE; //j\
CALL ADDCommon.txt,SET_CPFT_Wbody_TRUE; //\

CALL DF37_map_set.txt,DF37-EX1-C;

//
* dJn;
//

Set_View 1.389,0.453,1.208,-0.7678,0.0580,-0.6379,0.044,0.998,0.037,0.362;

Motion_Load ADDScenario_C_RL1.txt;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

CALL ADDCommon.txt,SET_RNDVoicedJn;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg

4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

//---------------------------------------------------------------------------
* dҋ@;

Motion_Load ADDScenario_C_RL1.txt,false,,20;
Motion_KeyType 2;
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01;//

CALL ADDCommon.txt,SET_Speedҋ@;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicedҋ@;
CALL ADDCommon.txt,SET_LOOPVoicedҋ@;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_PP2 0,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ,,0,b[R],RL1;
4HS_MenuADD2 ,,0,br[R],RL2;
4HS_MenuADD2 r߂,,0,b{,tF;
4HS_MenuADD2 ,,0,b,f1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

//-------------------------------------------------------------------------
* RL1;
//-------------------------------------------------------------------------
Motion_Load ADDScenario_C_RL1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

DF37PAR_PP2 0.01,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoiceRL;
Voice PLAY_Loop;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ߂,,0,br[R],dҋ@;
4HS_MenuADD2 ,,0,b[R],RL2;
4HS_MenuADD2 r߂,,0,b{,tF;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO RL1;

//-------------------------------------------------------------------------
* RL2;

Motion_Load ADDScenario_C_RL2.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-[2;

DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoiceRL;
Voice PLAY_Loop;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ߂,,0,br[R],dҋ@;
4HS_MenuADD2 ,,0,b[R],RL1;
4HS_MenuADD2 ː,,0,b,RL_ː;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO RL2;

//---------------------------------------------------------------------------
* RL_ː;

Motion_Load ADDScenario_C_RL2.txt,false,,20;
Motion_KeyType 2;

//DF37PAR_PP2 0.05,0,0;//Ԃɉđl

GOSUB RL_ː;

GOTO dҋ@;


//---------------------------------------------------------------------------
* tF;

Motion_Load ADDScenario_C_tF.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-bB0;

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoicetF;
Voice PLAY_Loop;

DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ߂,,0,br[R],dҋ@;
4HS_MenuADD2 ro,,0,b,tF;
4HS_MenuADD2 ː,,0,b{,tF_ː;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO tF;

//---------------------------------------------------------------------------
* tF;

Motion_Load ADDScenario_C_tF.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-b2;

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoicetF;
Voice PLAY_Loop;

DF37PAR_PP2 0.01,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_EOF_CLS ;
4HS_MenuCLS ;
4HS_EOF_ADD MOUSE_RELEASE_L,,;//}EX{^ƏI
4HS_MenuMode 3,;//}EXړŃANV
Set_SitenType true;
Loop_4_Hscene ;

GOTO tF_ː;

//---------------------------------------------------------------------------
* tF_ː;

GOSUB tF_ː;

GOTO dҋ@;


//-------------------------------------------------------------------------
* f1;

Set_View -0.405,0.509,-3.239,0.1116,0.0971,0.9889,-0.010,0.995,-0.096,0.254;

Motion_Load ADDScenario_C_f1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-[2;

DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoicef;
Voice PLAY_Loop;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,f_Ⓒ;
4HS_MenuADD2 ߂,,0,b,dҋ@;
4HS_MenuADD2 ,,0,b,f1_};
4HS_MenuADD2 ː,,0,bӻ޲,f_ː;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO f1;

//---------------------------------------------------------------------------
* f_ː;

GOSUB f_ː;

GOTO f1;

//----------------------------------------------------------------------------
* f_Ⓒ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,f1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO f1;

//---------------------------------------------------------------------------
* f1_};

DF37PAR_GOTO ,<,50,f1_};

Motion_Load ADDScenario_C_w1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedx;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice};
Voice PLAYNEXT;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS LOCAL1;
4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO w1;

//---------------------------------------------------------------------------
* f1_};

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice};
Voice PLAYNEXT;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS LOCAL1;
4HS_EOF_ADD FlameTime,120,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO f1;

//-------------------------------------------------------------------------
* w1;

Motion_Load ADDScenario_C_w1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;
CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-b2;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice};
CALL ADDCommon.txt,SET_LOOPVoicef2;
Voice PLAYNEXT2;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,w_Ⓒ;
4HS_MenuADD2 ߂,,0,b,f1;
4HS_MenuADD2 sXg,,0,b,w1_sXg;
4HS_MenuADD2 ː,,0,bӻ޲,w_ː;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO w1;

//----------------------------------------------------------------------------
* w1_sXg;

Motion_Load ADDScenario_C_w1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-bB1;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicesXg;
CALL ADDCommon.txt,SET_LOOPVoicesXg;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

DF37PAR_ADD 0,0,0;
DF37PAR_PP2 0,0,0;
DF37PAR_PGP 3.21,0.55,0.31;//ɉđ

Menu_CLS Menu;
4HS_EOF_CLS ;
4HS_MenuCLS ;
4HS_EOF_ADD MOUSE_RELEASE_L,,;//}EX{^ƏI
4HS_EOF_ADD Gauge_kaikan,100,w_Ⓒ;
4HS_MenuMode 3,;//}EXړŃANV
Set_SitenType true;
Loop_4_Hscene ;

GOTO w1;


//---------------------------------------------------------------------------
* w_ː;

CALL ADDCommon.txt,SET_SpeedO{;

DF37PAR_PP2 0.10,0,0;//Ԃɉđl

GOSUB S_ː;

GOTO w1;

//---------------------------------------------------------------------------
* w_Ⓒ;

GOSUB _Ⓒ;

GOSUB S_ː;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,w1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;


GOTO f1;

//----------------------------------------------------------------------------
* w_Ⓒ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,w1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO f1;

//-------------------------------------------------------------------------
* dҋ@;
//-------------------------------------------------------------------------
Set_View 1.372,0.635,1.392,-0.7370,-0.1208,-0.6648,-0.089,0.992,-0.080,0.354;

Motion_Load DF37_EX1_01_C01kk.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

DF37PAR_PP2 0,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicedҋ@;
CALL ADDCommon.txt,SET_LOOPVoicedҋ@;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ,,0,b,ʋRҋ@;
4HS_MenuADD2 h,,0,b,kk1;
4HS_MenuADD2 ,,0,b[R],QRLҋ@;
4HS_MenuADD2 N,,0,br[R],RL1;
4HS_MenuADD2 ,,0,b2[R],pCY1;
4HS_MenuADD2 ,,0,bӻ޲,f1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO dҋ@;

//---------------------------------------------------------------------------
* kk1;

Motion_Load DF37_EX1_01_C01kk.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;
DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicepCY;
CALL ADDCommon.txt,SET_LOOPVoicepCY;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ߂,,0,b,dҋ@;
4HS_MenuADD2 U,,0,b,ElEl1;
4HS_MenuADD2 ,,0,b2[R],pCY1;
4HS_MenuADD2 ,,0,bӻ޲,f1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO dҋ@;

//---------------------------------------------------------------------------
* ElEl1;

Motion_Load DF37_EX1_01_C02ElEl.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;
DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicepCY;
CALL ADDCommon.txt,SET_LOOPVoicepCY;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ߂,,0,b,dҋ@;
4HS_MenuADD2 ,,0,b2[R],pCY1;
4HS_MenuADD2 ,,0,bӻ޲,f1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO dҋ@;


//-------------------------------------------------------------------------
* RL1;

Motion_Load ADDScenario_C_RL1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

DF37PAR_PP2 0.01,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceRL;
CALL ADDCommon.txt,SET_LOOPVoiceRL;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ,,0,br2[R],RL2;
4HS_MenuADD2 r߂,,0,b,tF1;
4HS_MenuADD2 ː,,0,b[R],RL1_ː;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO RL1;

//-------------------------------------------------------------------------
* RL2;

Motion_Load ADDScenario_C_RL2.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

DF37PAR_PP2 0.01,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceRL;
CALL ADDCommon.txt,SET_LOOPVoiceRL;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,RL2_Ⓒ;
4HS_MenuADD2 ,,0,b,ZR1;
4HS_MenuADD2 ,,0,br2[R],RL1;
4HS_MenuADD2 r߂,,0,b,tF1;
4HS_MenuADD2 ː,,0,b[R],RL2_ː;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO RL2;

//-----------------------------------------------------------------------
* RL2_Ⓒ;

Motion_Load ADDScenario_C_RL2.txt,false,,20;
Motion_KeyType 2;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,RL2;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO RL2;


//-------------------------------------------------------------------------
* QRLҋ@;
Set_View 0.664,0.639,-1.096,-0.4435,-0.3382,0.8299,-0.159,0.941,0.298,0.523;

Motion_Load ADDScenario_C_QRL1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;
DF37PAR_PP2 0,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 N,,0,br[R],RL1;
4HS_MenuADD2 ,,0,b[R],QRL1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO QRLҋ@;

//-------------------------------------------------------------------------
* QRL1;

Motion_Load ADDScenario_C_QRL1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;
DF37PAR_PP2 0.01,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoicetF;
Voice PLAY_Loop;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ߂,,0,br[R],QRLҋ@;
4HS_MenuADD2 ː,,0,b[R],QRL_ː;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO QRL1;


//----------------------------------------------------
* QRL_ː;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl

GOSUB RL_ː;

GOTO QRLҋ@;


//-------------------------------------------------------------------------
* tF1;

Motion_Load ADDScenario_C_tF.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-b2;
DF37PAR_PP2 0.01,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoicetF;
Voice PLAY_Loop;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ߂,,0,b[R],dҋ@;
4HS_MenuADD2 ,,0,b,ZR2;
4HS_MenuADD2 ː,,0,b,tF_ː;
4HS_MenuADD2 Ƒ,,0,b,tF2;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO tF1;

//-------------------------------------------------------------------------
* tF2;

Motion_Load ADDScenario_C_tF.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-bB1;
DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoicetF;
Voice PLAY_Loop;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ҂,,0,b,tF1;
4HS_MenuADD2 ː,,0,b,tF_ː;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO tF2;

//---------------------------------------------------------------------------
* pCYҋ@;

Motion_Load ADDScenario_C_pCY.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01;//
DF37PAR_PP2 0.01,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicepCYҋ@;
CALL ADDCommon.txt,SET_LOOPVoicepCYҋ@;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ


Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ,,0,b,pCY1;
4HS_MenuADD2 ,,0,bǕ[R],f1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO pCYҋ@;

//---------------------------------------------------------------------------
* pCY1;

Motion_Load ADDScenario_C_pCY.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-b;
DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicepCY;
CALL ADDCommon.txt,SET_LOOPVoicepCY;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,pCY_Ⓒ;
4HS_MenuADD2 ҂,,0,b,pCYҋ@;
4HS_MenuADD2 ː,,0,b2[R],pCY_ː;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO pCY1;

//-----------------------------------------------------------------------
* pCY_Ⓒ;

Motion_Load ADDScenario_C_pCY.txt,false,,20;
Motion_KeyType 2;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,pCY1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO pCYҋ@;

//---------------------------------------------------------------------------
* fґҋ@;

Motion_Load ADDScenario_C_f1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01;//
DF37PAR_PP2 0,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicefґҋ@;
CALL ADDCommon.txt,SET_LOOPVoicefґҋ@;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ,,0,b,f1;
4HS_MenuADD2 ,,0,b,f2;
4HS_MenuADD2 ,,0,br[R],f3;
4HS_MenuADD2 N,,0,b,RL1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO fґҋ@;

//---------------------------------------------------------------------------
* f1;

Motion_Load ADDScenario_C_f1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-b;
DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicef;
CALL ADDCommon.txt,SET_LOOPVoicef;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,f1_Ⓒ;
4HS_MenuADD2 ~߂,,0,b,fґҋ@;
4HS_MenuADD2 ,,0,b2[R],pCY1;
4HS_MenuADD2 ː,,0,bӻ޲,f1_ː;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO f1;

//---------------------------------------------------------------------------
* f2;

Motion_Load ADDScenario_C_f2.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-b;
DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicef;
CALL ADDCommon.txt,SET_LOOPVoicef;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,f2_Ⓒ;
4HS_MenuADD2 ~߂,,0,b,fґҋ@;
4HS_MenuADD2 ː,,0,bӻ޲,f2_ː;
4HS_MenuADD2 },,0,b,f2_};
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO f2;

//---------------------------------------------------------------------------
* f2_};

DF37PAR_GOTO ,<,50,f2_};

Motion_Load ADDScenario_C_wʋR1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedx;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice};
Voice PLAYNEXT;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS LOCAL1;
4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO wʋR1;

//---------------------------------------------------------------------------
* f2_};

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice};
Voice PLAYNEXT;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS LOCAL1;
4HS_EOF_ADD FlameTime,120,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO f2;

//---------------------------------------------------------------------------
* f3;

Motion_Load ADDScenario_C_f3.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-b;
DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicef;
CALL ADDCommon.txt,SET_LOOPVoicef;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,f3_Ⓒ;
4HS_MenuADD2 ~߂,,0,b,fґҋ@;
4HS_MenuADD2 ː,,0,bӻ޲,f3_ː;
4HS_MenuADD2 },,0,b,f3_};
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO f3;

//---------------------------------------------------------------------------
* f3_};

DF37PAR_GOTO ,<,50,f3_};

Motion_Load ADDScenario_C_wʋR1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedx;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice};
Voice PLAYNEXT;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS LOCAL1;
4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO wʋR1;

//---------------------------------------------------------------------------
* f3_};

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice};
Voice PLAYNEXT;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS LOCAL1;
4HS_EOF_ADD FlameTime,120,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO f3;

//-----------------------------------------------------------------------
* f1_Ⓒ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,f1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO f1;

//-----------------------------------------------------------------------
* f2_Ⓒ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,f2;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO f2;

//-----------------------------------------------------------------------
* f3_Ⓒ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,f3;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO f3;

//---------------------------------------------------------------------------
* ʋRҋ@;
Motion_Load ADDScenario_C_ʋR1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01;//
DF37PAR_PP2 0,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceԑҋ@;
CALL ADDCommon.txt,SET_LOOPVoiceԑҋ@;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ߂,,0,b,dҋ@;
4HS_MenuADD2 ,,0,b,ʋR1;
4HS_MenuADD2 ,,0,b[R],ZR1;
4HS_MenuADD2 ,,0,b{,ZR2;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO ʋRҋ@;

//---------------------------------------------------------------------------
* ʋR1;

Motion_Load ADDScenario_C_ʋR1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;
DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice;
CALL ADDCommon.txt,SET_LOOPVoice;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,ʋR_Ⓒ;
4HS_MenuADD2 ߂,,0,b,ʋRҋ@;
4HS_MenuADD2 ,,0,b,ʋR2;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO ʋRҋ@;

//---------------------------------------------------------------------------
* ʋR2;

Motion_Load ADDScenario_C_ʋR2.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;
DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice;
CALL ADDCommon.txt,SET_LOOPVoiceR;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,ʋR_Ⓒ;
4HS_MenuADD2 ߂,,0,b,ʋRҋ@;
4HS_MenuADD2 Ƒ,,0,b,ʋR3;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO ʋR1;

//---------------------------------------------------------------------------
* ʋR3;

Motion_Load ADDScenario_C_ʋR2.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed{;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;
DF37PAR_PP2 0.05,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice;
CALL ADDCommon.txt,SET_LOOPVoiceR;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,ʋR_Ⓒ;
4HS_MenuADD2 ߂,,0,b,ʋRҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO ʋR2;

//---------------------------------------------------------------------------
* ZR1;

Motion_Load ADDScenario_C_ZR1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;
DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceRL;
CALL ADDCommon.txt,SET_LOOPVoiceRL;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,ZR_Ⓒ;
4HS_MenuADD2 ː,,0,b[R],ZR1_ː;
4HS_MenuADD2 },,0,b,ZR1_};
4HS_MenuADD2 ,,0,b{,ZR2;
4HS_MenuADD2 ߂,,0,b,ʋRҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO ZR1;


//---------------------------------------------------------------------------
* ZR2;

Motion_Load ADDScenario_C_ZR2.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;
DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_LOOPVoicetF;
Voice PLAY_Loop;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,ZR_Ⓒ;
4HS_MenuADD2 ː,,0,b{,ZR2_ː;
4HS_MenuADD2 ߂,,0,b,ʋRҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO ZR2;


//-----------------------------------------------------------------------
* ʋR_Ⓒ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,ʋR1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO ʋRҋ@;

//-----------------------------------------------------------------------
* ZR1_ː;

GOSUB RL_ː;

GOTO ZR1;

//-----------------------------------------------------------------------
* ZR2_ː;

GOSUB tF_ː;

GOTO ZR2;

//-----------------------------------------------------------------------
* ZR_Ⓒ;

GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,ZR1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO ʋRҋ@;

//---------------------------------------------------------------------------
* ZR1_};

DF37PAR_GOTO ,<,50,ZR1_};

Motion_Load ADDScenario_C_wʋR1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedx;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-2;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice};
Voice PLAYNEXT;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS LOCAL1;
4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO wʋR1;

//---------------------------------------------------------------------------
* ZR1_};

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoice};
Voice PLAYNEXT;

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS LOCAL1;
4HS_EOF_ADD FlameTime,120,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO ZR1;

//---------------------------------------------------------------------------
* wʋR1;
Motion_Load ADDScenario_C_wʋR1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedҋ@;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01;//
DF37PAR_PP2 0,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicefґҋ@;
CALL ADDCommon.txt,SET_LOOPVoicefґҋ@;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_MenuADD2 ,,0,b,wʋR1_1;
4HS_MenuADD2 ߂,,0,b,ʋRҋ@;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO wʋR1;

//---------------------------------------------------------------------------
* wʋR1_1;

Motion_Load ADDScenario_C_wʋR1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speed;

CALL DF37_char_set.txt,SET_CPFT-02_1-FACE01-[2;
DF37PAR_PP2 0.02,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicef;
CALL ADDCommon.txt,SET_LOOPVoicef;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,wʋR1_Ⓒ;
4HS_MenuADD2 ,,0,b,wʋR1_2;
4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO wʋR1;

//---------------------------------------------------------------------------
* wʋR1_2;

Motion_Load ADDScenario_C_wʋR1.txt,false,,20;
Motion_KeyType 2;
CALL ADDCommon.txt,SET_Speedʏ;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl
DF37PAR_PGP 0,0,0;//ɉđ

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicef;
CALL ADDCommon.txt,SET_LOOPVoicef;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
GOSUB EOFd;
4HS_EOF_ADD Gauge_kaikan,100,wʋR1_Ⓒ;
4HS_MenuADD2 ~߂,,0,b,;
4HS_MenuADD2 ː,,0,bǕ[R],wʋR1_ː;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO wʋR1;

//---------------------------------------------------------------------------
* tF_ː;

GOSUB tF_ː;

GOTO tF1;

//---------------------------------------------------------------------------
* RL1_ː;

Motion_Load ADDScenario_C_RL1.txt,false,,20;
Motion_KeyType 2;

//DF37PAR_PP2 0.05,0,0;//Ԃɉđl

GOSUB RL_ː;

GOTO RL1;

//---------------------------------------------------------------------------
* RL2_ː;

Motion_Load ADDScenario_C_RL2.txt,false,,20;
Motion_KeyType 2;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl

GOSUB RL_ː;

GOTO RL2;

//---------------------------------------------------------------------------
* pCY_ː;

Motion_Load ADDScenario_C_pCY.txt,false,,20;
Motion_KeyType 2;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl

GOSUB pCY_ː;

GOTO pCYҋ@;

//---------------------------------------------------------------------------
* f1_ː;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl

GOSUB f_ː;

GOTO f1;

//---------------------------------------------------------------------------
* f2_ː;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl

GOSUB f_ː;

GOTO f2;

//---------------------------------------------------------------------------
* f3_ː;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl

GOSUB f_ː;

GOTO f3;

//---------------------------------------------------------------------------
* wʋR1_ː;

Motion_Load ADDScenario_C_wʋR1.txt,false,,20;
Motion_KeyType 2;

DF37PAR_PP2 0.05,0,0;//Ԃɉđl

GOSUB f_ː;
4HS_EOF_ADD Gauge_kaikan,100,wʋR1_Ⓒ;

GOTO wʋR1;

//---------------------------------------------------------------------------
* f_ː;

CALL ADDCommon.txt,SET_Speed;

//Load_FG_SiriteFile DF37_FinishCut_B02_}.png;
//Set_FG_SiritePar 1,90,10,1,0,300;//GtFNgw

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
//4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicefҎːO;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speed{;
4HS_EOF_ADD FlameTime,60,;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_RNDVoicepCYː;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_SpeedO{;
4HS_EOF_ADD FlameTime,90,;
Loop_4_Hscene ;

DF37PAR_ADD 30,0,0;
CALL ADDCommon.txt,SYASEI_f;

//Load_FG_SiriteFile DF37_FinishCut_B04_Sː.png;
//Set_FG_SiritePar 1,90,10,1,0,300;//GtFNgw

CALL ADDCommon.txt,SET_RNDVoicepCYː1;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speed;
4HS_EOF_ADD FlameTime,60,;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_RNDVoicepCYː2;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speedx;
4HS_EOF_ADD FlameTime,180,;
Loop_4_Hscene ;

RETURN ;

//-----------------------------------------------------------------------
* wʋR1_Ⓒ;

Motion_Load ADDScenario_C_wʋR1.txt,false,,20;
Motion_KeyType 2;
GOSUB _Ⓒ;

CALL ADDCommon.txt,SET_SpeedOb^;

DF37PAR_PP2 -0.10,0,0;//Ԃɉđl

CALL ADDCommon.txt,SET_RNDVoiceOb^;
CALL ADDCommon.txt,SET_LOOPVoiceOb^;
Voice PLAYNEXT2;//Đt@CI҂PƍĐ[vĐ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,900,;
4HS_MenuADD2 ĊJ,,0,b,wʋR1;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

GOTO wʋR1;

//-----------------------------------------------------------------------------
* S_ː;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceːO;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
4HS_EOF_ADD FlameTime,60,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_RNDVoiceː;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speed~;
4HS_EOF_ADD FlameTime,120,;
Loop_4_Hscene ;

//
CALL ADDCommon.txt,SYASEI_S;

CALL ADDCommon.txt,SET_RNDVoiceː1;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

4HS_EOF_ADD FlameTime,90,;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_RNDVoiceː2;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

4HS_EOF_ADD FlameTime,180,;
Loop_4_Hscene ;

RETURN ;


//---------------------------------------------------------------------------
* RL_ː;
CALL ADDCommon.txt,SET_Speed;

//Load_FG_SiriteFile DF37_FinishCut_B02_}.png;
//Set_FG_SiritePar 1,90,10,1,0,300;//GtFNgw

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
//4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;

CALL ADDCommon.txt,SET_RNDVoiceRLːO;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speed{;
4HS_EOF_ADD FlameTime,60,;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_RNDVoiceRLː;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_SpeedO{;
4HS_EOF_ADD FlameTime,90,;
Loop_4_Hscene ;

//DF37PAR_ADD 30,0,0;
CALL ADDCommon.txt,SYASEI_RL;

//Load_FG_SiriteFile DF37_FinishCut_B04_Sː.png;
//Set_FG_SiritePar 1,90,10,1,0,300;//GtFNgw

CALL ADDCommon.txt,SET_RNDVoiceRLː1;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speed;
4HS_EOF_ADD FlameTime,60,;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_RNDVoiceRLː2;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speedx;
4HS_EOF_ADD FlameTime,180,;
Loop_4_Hscene ;

RETURN ;

//---------------------------------------------------------------------------
* pCY_ː;
CALL ADDCommon.txt,SET_Speed;

//Load_FG_SiriteFile DF37_FinishCut_B02_}.png;
//Set_FG_SiritePar 1,90,10,1,0,300;//GtFNgw

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
//4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;

CALL ADDCommon.txt,SET_RNDVoicepCYːO;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speed{;
4HS_EOF_ADD FlameTime,60,;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_RNDVoicepCYː;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_SpeedO{;
4HS_EOF_ADD FlameTime,90,;
Loop_4_Hscene ;

DF37PAR_ADD 30,0,0;
CALL ADDCommon.txt,SYASEI_pCY;

//Load_FG_SiriteFile DF37_FinishCut_B04_Sː.png;
//Set_FG_SiritePar 1,90,10,1,0,300;//GtFNgw

CALL ADDCommon.txt,SET_RNDVoicepCYː1;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speed;
4HS_EOF_ADD FlameTime,60,;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_RNDVoicepCYː2;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speedx;
4HS_EOF_ADD FlameTime,180,;
4HS_EOF_ADD Gauge_kaikan,100,pCY_Ⓒ;
Loop_4_Hscene ;

RETURN ;

//---------------------------------------------------------------------------
* f_ː;

CALL ADDCommon.txt,SET_Speed;

//Load_FG_SiriteFile DF37_FinishCut_B02_}.png;
//Set_FG_SiritePar 1,90,10,1,0,300;//GtFNgw

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
//4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicefҎːO;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speed{;
4HS_EOF_ADD FlameTime,60,;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_RNDVoicepCYː;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_SpeedO{;
4HS_EOF_ADD FlameTime,90,;
Loop_4_Hscene ;

DF37PAR_ADD 30,0,0;
CALL ADDCommon.txt,SYASEI_f;

//Load_FG_SiriteFile DF37_FinishCut_B04_Sː.png;
//Set_FG_SiritePar 1,90,10,1,0,300;//GtFNgw

CALL ADDCommon.txt,SET_RNDVoicepCYː1;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speed;
4HS_EOF_ADD FlameTime,60,;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_RNDVoicepCYː2;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speedx;
4HS_EOF_ADD FlameTime,180,;
Loop_4_Hscene ;

RETURN ;


//---------------------------------------------------------------------------
* tF_ː;
CALL ADDCommon.txt,SET_Speed;
DF37PAR_PP2 0.05,0,0;//Ԃɉđl

//Load_FG_SiriteFile DF37_FinishCut_B02_}.png;
//Set_FG_SiritePar 1,90,10,1,0,300;//GtFNgw

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS ALL;//EOFSăZbg
//4HS_EOF_ADD FlameTime,180,;
4HS_MenuMode 0,,;
Set_SitenType true;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoicetFːO;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speed{;
4HS_EOF_ADD FlameTime,60,;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_RNDVoicetFː;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_SpeedO{;
4HS_EOF_ADD FlameTime,90,;
Loop_4_Hscene ;

//DF37PAR_ADD 30,0,0;
CALL ADDCommon.txt,SYASEI_;

//Load_FG_SiriteFile DF37_FinishCut_B04_Sː.png;
//Set_FG_SiritePar 1,90,10,1,0,300;//GtFNgw

CALL ADDCommon.txt,SET_RNDVoicetFː1;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speed
4HS_EOF_ADD FlameTime,60,;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_RNDVoicetFː2;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

CALL ADDCommon.txt,SET_Speedx;
4HS_EOF_ADD FlameTime,180,;
Loop_4_Hscene ;

RETURN ;


//-----------------------------------------------------------------------------
* _Ⓒ;

CALL ADDCommon.txt,SET_SpeedⒸ;

Voice CLS;
CALL ADDCommon.txt,SET_RNDVoiceⒸ;
Voice PLAYNEXT;//Ȏ䎌IĂ玟̑䎌Đ

Menu_CLS Menu;
4HS_MenuCLS ;
4HS_EOF_CLS LOCAL1;
4HS_EOF_ADD FlameTime,120,;
4HS_MenuMode 0,,;
Set_SitenType true;
Loop_4_Hscene ;

CALL ADDCommon.txt,SET_Speedz;

CALL ADDCommon.txt,SET_RNDVoicez;
Voice PLAYNEXT;

4HS_EOF_ADD FlameTime,180,;
Loop_4_Hscene ;

//
switch rand,3;	//
	Voice LOAD,DF37_VRef_H_v82.wav;
	Voice PLAYNEXT;
	CALL ADDCommon.txt,SYASEI_;
switch case,2;	//A
	Voice LOAD,DF37_VRef_H_v96.wav;
	Voice PLAYNEXT;
	CALL ADDCommon.txt,SYASEI_A;
switch case,3;
	; //Ȃ
switch end;

RETURN ;

//----------------------------------------------------------------------------
* sJn;

JUMP ADDScenarioFreedom_ADDstart.txt,sJn;

RETURN;

//----------------------------------------------------------------------------
* d_E;
CALL DF37_EX_03.txt,ߕύX;
GOTO dJn;

* d_E;
CALL DF37_EX_03.txt,ߕύX;
GOTO dҋ@;

//---------------------------------------------------------------------
* EOFd;
Menu_Sprite menu_12.png;//X110̒Zj[摜
Menu_ADD I;
Menu_ADD E;
Menu_ADD RL;
Menu_ADD tF;
Menu_ADD f;
Menu_ADD };
Menu_ADD Q;

4HS_EOF_ADD MENU,0,sJn;
4HS_EOF_ADD MENU,1,d_E;
4HS_EOF_ADD MENU,2,RL1;
4HS_EOF_ADD MENU,3,tF;
4HS_EOF_ADD MENU,4,f1;
4HS_EOF_ADD MENU,5,w1;
4HS_EOF_ADD MENU,6,dҋ@;

RETURN ;

//--------------------------------------------------------------
* EOFd;
Menu_Sprite menu_12.png;//X110̒Zj[摜
Menu_ADD E;
Menu_ADD ICh;
Menu_ADD RL1;
Menu_ADD RL2;
Menu_ADD tF;
Menu_ADD pCY;
Menu_ADD f;
Menu_ADD UX;
Menu_ADD wʋR;
Menu_ADD ;


4HS_EOF_ADD MENU,0,d_E;
4HS_EOF_ADD MENU,1,dҋ@;
4HS_EOF_ADD MENU,2,RL1;
4HS_EOF_ADD MENU,3,QRLҋ@;
4HS_EOF_ADD MENU,4,tF1;
4HS_EOF_ADD MENU,5,pCY1;
4HS_EOF_ADD MENU,6,fґҋ@;
4HS_EOF_ADD MENU,7,ZR1;
4HS_EOF_ADD MENU,8,wʋR1;
4HS_EOF_ADD MENU,9,dJn;

RETURN ;


//---------------------------------------------------------------------
* EOF_;
switch rand,3;	4HS_EOF_ADD FlameTime,240,;//_ŏ
switch case,2;	4HS_EOF_ADD FlameTime,360,;
switch case,3;	4HS_EOF_ADD FlameTime,480,;
switch end;
RETURN ;

//--------------------------------------------------------------------------
* ߂;
RETURN ;

* I;
CALL DF37_set.txt,ÂȂ;
RETURN ;

